.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Big Storms (http://forum.shrapnelgames.com/showthread.php?t=7720)

Gryphin October 31st, 2002 02:40 AM

Re: Big Storms
 
I use non damageing storms to hide in. If I'm desparate I will use a damaging storm for protection. It is also a good place to hang out to monitor a system.

Taera October 31st, 2002 04:19 AM

Re: Big Storms
 
about usefulness of storms. i found it extremly useful to have a BC or so loaded with a SY, storm generator and some kind of supply renewal (say quantum generator). it might be expensive, but it realy pays up for the cost

Storms also can be useful for later level scouts. they can see you behind cloak, but cant see you behind a storm. create one every turn you stop. you'll need a storm destroyer too to cover up your patch.

geoschmo October 31st, 2002 04:23 AM

Re: Big Storms
 
Taera, not every storm is an obscuring one. I have heard it reported that created storms are never obscuring, but I don't know if that is true or not. I have never tested it. But I can't imagine all created ones are.

EDIT: Ok, did some quick testing. It appears all of the created storms have abilities of some kind. About half of them end up as obscuring storms. But none of them will defeat a level 3 sensor. So in the stock game it won't be much good, no better than regular ship cloak, and a lot more expensive. I believe you can mod the files so that created storms will defeat a level 3 sensor however.

Geoschmo

[ October 31, 2002, 03:01: Message edited by: geoschmo ]

Desdinova October 31st, 2002 05:17 AM

Re: Big Storms
 
it may be more expensive to create a storm creating ship, but then you dont have to give all ships the cloaking ability to hide them. also do space yard build while cloaked?

Fyron October 31st, 2002 06:18 AM

Re: Big Storms
 
Quote:

Originally posted by desdinova:
it may be more expensive to create a storm creating ship, but then you dont have to give all ships the cloaking ability to hide them. also do space yard build while cloaked?
<font size="2" face="Verdana, Helvetica, sans-serif">A cloaked SY does not have a build queue (on a ship or base).

Fyron October 31st, 2002 06:56 AM

Re: Big Storms
 
So I've been thinking about the multi-sector storm more. Using 5 tiles, we need a central tile that could be used both in any centralized part of a storm, or as a single sector storm. Then, we need 4 tiles that would go on the top, left, botton and right of this central tile. These side tiles wouldn't take up the whole sector, and would be designed so that they were modular. You could have a storm like this:

^
X>

Or like this:

^^
XX>

And it would look good. http://forum.shrapnelgames.com/images/icons/icon12.gif

(each character is 1 sector)

dumbluck October 31st, 2002 01:16 PM

Re: Big Storms
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by desdinova:
it may be more expensive to create a storm creating ship, but then you dont have to give all ships the cloaking ability to hide them. also do space yard build while cloaked?

<font size="2" face="Verdana, Helvetica, sans-serif">A cloaked SY does not have a build queue (on a ship or base).</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">An ACTIVELY cloaked SY does not have a build queue. One in a cloaking storm/nebula, however, is another story.

Fyron October 31st, 2002 11:46 PM

Re: Big Storms
 
Quote:

Originally posted by dumbluck:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by desdinova:
it may be more expensive to create a storm creating ship, but then you dont have to give all ships the cloaking ability to hide them. also do space yard build while cloaked?

<font size="2" face="Verdana, Helvetica, sans-serif">A cloaked SY does not have a build queue (on a ship or base).</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">An ACTIVELY cloaked SY does not have a build queue. One in a cloaking storm/nebula, however, is another story.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Such a SY is most certainly not cloaked. It is obscured. Were it cloaked, it would have the green dotted circle around it, and it would have the Decloak button active. http://forum.shrapnelgames.com/images/icons/icon12.gif

Desdinova November 1st, 2002 03:06 AM

Re: Big Storms
 
sorry guys, i need to brush up on my linguistic skills. what i meant by "does a cloaked spaceyard create things?" is that you can build items in the ion storm but not while cloaked. thus in this aspect using storms is better, and again you can save space on ships by not have to add cloaking devices.

[ November 01, 2002, 01:14: Message edited by: desdinova ]

Desdinova November 1st, 2002 03:10 AM

Re: Big Storms
 
speaking of cloaks, how can you create a cloaking device for something you have no knowledge of. example, temporal scans, if you lack temporal knowledge how would you know how block it. same thing with psychic.

edit: i guess if it is a full spectrum cloak you could block scans you dont know. but i think they should be 1-2 levels below the others. a level 3 cloak would stop level 1 or 2 temporal or psychic scans if you dont have the racial traits.

[ November 01, 2002, 01:13: Message edited by: desdinova ]


All times are GMT -4. The time now is 08:12 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.