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Re: starmaps
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Re: starmaps
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Re: starmaps
another questions on starmaps or games. is there any way to dump the starmap info to a text file?
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Re: starmaps
No, there is not.
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Re: starmaps
desdinova,
UR Welcome! The file doesn't have 1000's n 1000's of names, Yet!!. But I just started it about a month ago. mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: starmaps
Check mine
I heard a rumor that 255 is only the limit the game generator can make, and that you can manually make and load maps exeding this limit. Can anyone confirm? |
Re: starmaps
You should be able to try it easy enough. I am pretty sure I did once and it gave me an RCE when I tried adding the 256th system. But lately when I say I have tested something and found such and such, I have a habit of still being incorrect. http://forum.shrapnelgames.com/images/icons/icon7.gif
Geoschmo |
Re: starmaps
Imperator Fyron - thanks for the information
Andrés Lescano - i have downloaded you system names also, thanks. Andrés Lescano, geoschmo & Imperator Fyron - unfortunately 255 systems is the maximum, i did get the range check error when adding the 256th system. so much for trying to avoid being limited to just wormhole travel. i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find. [ November 08, 2002, 01:13: Message edited by: desdinova ] |
Re: starmaps
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(In the v1.49 "classic"-compatible Version (1.2), about 60% of the systems were hyperspace.) |
Re: starmaps
capnq downloaded your mod. i like the way you simulated hyperspace movement. can battle in hyperspace.
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