.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   New Version of the modlauncher (http://forum.shrapnelgames.com/showthread.php?t=7754)

Fyron November 4th, 2002 05:59 AM

Re: New Version of the modlauncher
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Captain Kwok:
I've got to start using this program more! I don't why I keep editing the path.txt file as often as I do. Stupidity mostly.

<font size="2" face="Verdana, Helvetica, sans-serif">What's a path.txt file? http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Isn't that the file that tells you how to get to Grandmother's house? You know, over the forest and through the woods...

Captain Kwok November 4th, 2002 06:01 AM

Re: New Version of the modlauncher
 
Quote:

Originally posted by TerranC:
Matryx, or anybody else when you use the modpicker: does the modpicker seem to flicker, or distort?

Cause it is with mine and I'd like to know if this is just my problem.

<font size="2" face="Verdana, Helvetica, sans-serif">It flickers for me as well. I think it's because the button pictures are all updated each time the mouse hovers over one so it can draw the grid on the appropriate button.

Dan C. November 4th, 2002 06:56 AM

Re: New Version of the modlauncher
 
Yep,
Works fine on Multiple monitors now. http://forum.shrapnelgames.com/images/icons/icon7.gif

Matryx November 4th, 2002 10:40 AM

Re: New Version of the modlauncher
 
I think you may find that transparency programs cause my program to flicker *insanely*
things like WindowFX and DesktopX
I could get rid of this I suppose but it's not *urgent*.

It is partly caused by the images changing on hover etc and partly by the refreshing (which takes place every 30 seconds)

I'll look into it

dumbluck November 4th, 2002 11:38 AM

Re: New Version of the modlauncher
 
Cool. See you next year! http://forum.shrapnelgames.com/images/icons/icon12.gif

Matryx November 4th, 2002 09:59 PM

Re: New Version of the modlauncher
 
Gryphin.
Are you asking me to use a sans serif font?
Because the launcher *attempts* to use the SE4 font.
Try copying the SE4 fonts you your winnt/fonts or windows/fonts or winxp/fonts (whichever is relevant) and restart your machine.
(Futurist Medium I think it is, but basically everything in the SE4 fonts directory)

[ November 04, 2002, 20:01: Message edited by: Matryx ]

Matryx November 4th, 2002 11:06 PM

Re: New Version of the modlauncher
 
*Another Version* http://forum.shrapnelgames.com/images/icons/icon7.gif
This one removed the flicker effect.

1036443856.zip

TerranC November 5th, 2002 12:05 AM

Re: New Version of the modlauncher
 
yay. See ya next year. I hope you create previews of the galaxy map http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Gryphin November 5th, 2002 02:40 AM

Re: New Version of the modlauncher
 
Matryx ,
Very nice, Thanks.
My own request is due to my vision.
It is easier for all people, (and me especially), to read sans serif fonts on a computer screen.
Interestingly it is earier for people to read serif fonts on hard copy.

Matryx November 5th, 2002 10:51 AM

Re: New Version of the modlauncher
 
lol
So the next "feature" is a built in scenario / map editor
Somehow I think that's a little beyond my scope http://forum.shrapnelgames.com/images/icons/icon12.gif


All times are GMT -4. The time now is 06:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.