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-   -   What To Do With a Dead Star? (http://forum.shrapnelgames.com/showthread.php?t=7759)

Atrocities November 5th, 2002 01:23 AM

Re: What To Do With a Dead Star?
 
Claim the system, then trade it off to the AI for something useful.

Arkcon November 5th, 2002 01:41 AM

Re: What To Do With a Dead Star?
 
Quote:

Originally posted by Pax:


Bridge, LS, Quarters, one Solar Panel, a Spaceyard, fill the remaining space with engines (3 or 5, I forget how many LS/CQ a Cruser needs).

<font size="2" face="Verdana, Helvetica, sans-serif">The Cruiser Hull with space yard will hold 5 engines and nothing else -- it's all I ever use that ship size for anyway. Your solar panels would make it hold 4 engines. I usually put 5 on and leave it at that. It can return to resupply once it's done building that base. I usually turn on emergency build, so I have a year to waste for the resupply and travel time.

If I wanted it to accompany my fleet, then I'd probably use the battle ship hull - so it could hold max engines, solar sail, and not slow the fleet down.

[ November 05, 2002, 02:00: Message edited by: Arkcon ]

Brando7778 November 5th, 2002 05:12 AM

Re: What To Do With a Dead Star?
 
Thanks everyone for your help, much appreciated. I guess I'll just use it as a base :-)

Taz-in-Space November 5th, 2002 08:27 AM

Re: What To Do With a Dead Star?
 
Nothing can be done with a Raging Deadstar!

Opps! Wrong Thread!!!

SG-3 November 5th, 2002 08:49 PM

Re: What To Do With a Dead Star?
 
I nomaly use a battlecruiser.


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