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Re: Strange thing with Facilities
You could always scrap some facilities until you're back under the domed limit.
Another option would be to keep a conditions improvement plant on all of your breathable planets, just in case. |
Re: Strange thing with Facilities
"You could always scrap some facilities until you're back under the domed limit"
Why would you want to do THAT? http://forum.shrapnelgames.com/images/icons/icon7.gif The extra facilities will keep functioning, so you're wasting production.. Phoenix-D |
Re: Strange thing with Facilities
Another way excessive facilities can happen (but unlikely in this case) is if you don't have the Advanced Storage Techniques trait, and take control of a world from someone who does have it.
You should have gotten a Log entry about "atmospheric bombs" when the intel op turned the planet Deadly. [ November 07, 2002, 22:51: Message edited by: capnq ] |
Re: Strange thing with Facilities
Thanks for all the help guys but turns out I was being a bit of a pillock. I DID indeed move a population of methane breathers onto my oxygen planet and hence planet became domed and I lost the use of the extra facilities - bad move. Now I will have to move them off again. When I load my transport do i get the choice of which kind of population i want to move ie oxygen breathers or methane breathers? Or do I just have to move the whole lot.
Sorry about my misleading answers - thanks for the help from all of you! |
Re: Strange thing with Facilities
You can pick and choose the population, but you have to use the "Transfer Cargo" command instead of "Load Cargo". This means if you're playing a simultaneous game you might lose some move points... http://forum.shrapnelgames.com/image...s/rolleyes.gif wish SE4 had a system like Stars! where you could give all those complex orders about picking up and dropping stuff off...
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Re: Strange thing with Facilities
OMG YES! i want to be able to do everything i can do in hotseat in simul, and then set up if-> then codes
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