![]()  | 
	
		
 Re: Whos on first when it comes to firing? 
		
		
		Dogscoff, I was afraid someone would say hard code changes...  http://forum.shrapnelgames.com/images/icons/icon7.gif   I'm sure it wouldn't be all that easy to implement because of ftrs, drones, etc,  but I thought maybe something like the combat in Pax Imperium II, not exactly like it, but maybe something similiar.... 
	just some ideas mac  | 
		
 Re: Whos on first when it comes to firing? 
		
		
		It may indeed be a hard code issue more complex than it is worth.   
	Still I would love to see Fixed units such as Sats and WPs fire first. Then the mobile elements can engage targets further away. I can dream.  | 
		
 Re: Whos on first when it comes to firing? 
		
		
		Ships can't gain experiance if they get blown out of the sky buy talisman toting BCs.  I'm guessing the 3 ships that could have been destroyed by my sats cost me 1 or 2 BCs. 
	 | 
| All times are GMT -4. The time now is 09:56 AM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.