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Re: Whos on first when it comes to firing?
Dogscoff, I was afraid someone would say hard code changes... http://forum.shrapnelgames.com/images/icons/icon7.gif I'm sure it wouldn't be all that easy to implement because of ftrs, drones, etc, but I thought maybe something like the combat in Pax Imperium II, not exactly like it, but maybe something similiar....
just some ideas mac |
Re: Whos on first when it comes to firing?
It may indeed be a hard code issue more complex than it is worth.
Still I would love to see Fixed units such as Sats and WPs fire first. Then the mobile elements can engage targets further away. I can dream. |
Re: Whos on first when it comes to firing?
Ships can't gain experiance if they get blown out of the sky buy talisman toting BCs. I'm guessing the 3 ships that could have been destroyed by my sats cost me 1 or 2 BCs.
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