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-   -   Exodus mod -- suggestions welcome (http://forum.shrapnelgames.com/showthread.php?t=7872)

Gryphin November 23rd, 2002 03:24 PM

Re: Exodus mod -- suggestions welcome
 
Really nice. Way over my head.
How can people help?

mlmbd November 23rd, 2002 06:44 PM

Re: Exodus mod -- suggestions welcome
 
Graet idea! It is a little of alot.

Seems I might have some time for a little Art work. When you need it let me know.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

PvK November 23rd, 2002 09:26 PM

Re: Exodus mod -- suggestions welcome
 
Sounds spiffy, and shares many ideas with what I did in my unfinished Foundations mod. In particular, I split up most of the technologies in similar ways, with different types of religious tech, different engine specializations much like you describe, and "industrial construction" as a racial tech area, so organic and crystal empires had their own basic techs and not many of the "standard ones", unless they had both racial traits.

Anyway, they all seem like good ideas which I've worked on before. I only didn't complete it because it was an immense amount of work to re-do the whole tech tree (I was re-doing all the weapons, the shields, and making the changes in Proportions too).

PvK

Ed Kolis November 23rd, 2002 11:49 PM

Re: Exodus mod -- suggestions welcome
 
BTW, you can steal pretty much anything you want from my Xeo mod - well, actually, a lot of the stuff from there is borrowed from P&N and Proportions to begin with!


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