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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
Don't Borg ships lack shields? I never understood why, surely they've assimilated someone who knows how they work, they seem to be a common enough technology... Maybe the shields are incompatible with some other aspect of their technology... kind of like how the Antarans didn't use shields in MOO2 because they had Damper Fields which reduced all damage by 75%...
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
The Borg do have shields...
The're just very specific, and they just don't plan ahead, getting surprised a lot http://forum.shrapnelgames.com/images/icons/icon7.gif The fmog |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
I believe that the Borg were never really thought out very well... http://forum.shrapnelgames.com/images/icons/icon9.gif
Consider the Borg assimilation tech. With this tech the Borg don't have to directly conquor Earth - just seed Federation space with Borg drones and have them assimulate everyone they meet... http://forum.shrapnelgames.com/images/icons/shock.gif Very soon you would have a Borg Federation! I.E. They made the Borg too powerful to stop if they were real. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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The borg cube only needed three shield-sapper shots to disable them, and then start cutting bits out like a roast. The Borg are extremely powerful, but they have no real direction, and are very narrow-minded. Tactical superiority, but no strategy to speak of. They do not spend resources on "insurance", or anything without immediate value. IOW, they are perfect for a monster race, with powerful and dangerous single ships, yet nearly harmless in the big picture. |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
I don't think the Enterprise had a chance in hell to defeat the Borg. If they weren't after Picard, they could have easily blown the Enterprise apart before it could even get off a shot.
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
"By the way, the stuff from the other movies and the original series about traveling back in time by using the sling shot effect, flying around the sun really fast, never did make much sense..."
If you go REALLY fast in real space, you should theoreticlly end up going back in time. The apparent time slows as you speed up and approach the speed of light, so "logiclly" after a point it should start running backwards. The problem with that is in order to do that, you need to generate MORE than infinite force. Slingshoting around a sun just ain't going to cut it. http://forum.shrapnelgames.com/images/icons/icon7.gif That and your apparent time would reverse, not anything else's. The result would likely be a ship trapped in an infinite loop..go forward one second, reverse the next. You can't go anywhere, the time is too small to react..stasis. Phoenix-D |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
"If the Borg can travel back in time to change history whenever they want, why didn't they do it earlier?"
Just have them go back in time to change when they started going back in time... http://forum.shrapnelgames.com/image...s/rolleyes.gif Maybe this should have gone in the Post-of-Many-Names... |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
I've got an obscure boardgame in my collection called Time Agent. The object of the game is to travel in time and change history so that your empire dominates the galaxy, then prevent anyone else from changing things back, by going back and preventing the invention of time travel. http://forum.shrapnelgames.com/images/icons/shock.gif
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