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-   -   Blowing up a star (http://forum.shrapnelgames.com/showthread.php?t=7903)

geoschmo November 30th, 2002 03:41 AM

Re: Blowing up a star
 
Quote:

Originally posted by oleg:
Nice feature is that instead of huge planet with two tiny moons you get 3 huge asteroid belts in the same sector rhat can be converted to 3 huge planets http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">What are you refering to here? I have never seen this happen before.

Geoschmo

mlmbd November 30th, 2002 12:56 PM

Re: Blowing up a star
 
I got it, NOW! Thanks everyone!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

zaphod-42 November 30th, 2002 03:09 PM

Re: Blowing up a star
 
Quote:

Originally posted by Krsqk:
... Then create planets, but include a space yard to repair the planet creator (an ordinary repair bay won't do it as of a recent patch).
<font size="2" face="Verdana, Helvetica, sans-serif">What patch do you mean?
In my v1.78 games an ordinary repair bay works great in repairing Stellar Manipulation Componetnts like Matter Gravity Spheres.

Arkcon November 30th, 2002 04:10 PM

Re: Blowing up a star
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
Nice feature is that instead of huge planet with two tiny moons you get 3 huge asteroid belts in the same sector rhat can be converted to 3 huge planets http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">What are you refering to here? I have never seen this happen before.

Geoschmo
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">When destroyed by the sun explosion, a large (for example) planet with it's two tiny airless (thats what the default game always uses) moons gets converted into a large asteroid field and two tiny asteroid fields.

*Edit* A test shows I had it all wrong originally.

At least, it used to. I just did a test and blew up some stars. The asteroid fields are still have the planet names, for example Galgamis Asteroid belt III, Galgamis Asteroid Belt III A. However, the size may change. The moon may form a large or huge asteroid belt, and the original planet may be small or tiny.

I guess some of those asteroids got blown around when the sun went.

So you see how after you rebuild the system you can get a couple of large or huge gas giant moons orbiting a medium rock world. Kinda funny really.

[ November 30, 2002, 16:21: Message edited by: Arkcon ]

geoschmo November 30th, 2002 06:47 PM

Re: Blowing up a star
 
Arkcon, sounds like you are pretty much seeing the same thing I am. That the sizes can change, but don't automatically get bigger. Seems to be a bit random actually. I suppose if it's random it's possible that you would get three huge asteroid fields. Usually I see the planet get smaller and one of the asteroids get bigger. I alwyas kind of figured it balanced out or something. Oleg seemed to be saying you always got three huge asteroid fields. I guess maybe when he did it once he got three huge and thought that was how it always worked or something.

Geoschmo

PvK December 2nd, 2002 04:35 AM

Re: Blowing up a star
 
Just as a BTW, I have seen star destuction used as a decisive strategy in a PBW game. It was in a limited-resources game, where loss of an entire system and the victim's main fleet really tipped the scales.

PvK

Baron Munchausen December 2nd, 2002 06:16 AM

Re: Blowing up a star
 
Wow... and if this Star Destroyer had been intercepted and destroyed it would have been a major loss of resources for the player who built it, which might also have been decisive. That sounds like a high-stakes gamble. But then that's what 'war gaming' is about... risk and excitement! http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos December 2nd, 2002 07:33 AM

Re: Blowing up a star
 
Ahem the nation of Vector has, many times..found it best...for universal security to remove offensive stars.

EVERYTHING in the system is destroyed. And i usually use the Black Hole generators so thats whats left behind.

rextorres December 2nd, 2002 11:05 AM

Re: Blowing up a star
 
My favorite use of a star destroyer is as a stop gap measure. Just park it at a system as a Last resort. You can use it ambush an opponent with an overwhelming fleet. It severe tactics, but it saved me in a game once.

oleg December 2nd, 2002 08:28 PM

Re: Blowing up a star
 
Quote:

Originally posted by geoschmo:
Arkcon, sounds like you are pretty much seeing the same thing I am. That the sizes can change, but don't automatically get bigger. Seems to be a bit random actually. I suppose if it's random it's possible that you would get three huge asteroid fields. Usually I see the planet get smaller and one of the asteroids get bigger. I alwyas kind of figured it balanced out or something. Oleg seemed to be saying you always got three huge asteroid fields. I guess maybe when he did it once he got three huge and thought that was how it always worked or something.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">Yeh, it may be just a fluke. Will try again.


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