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Re: Blowing up a star
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Geoschmo |
Re: Blowing up a star
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Re: Blowing up a star
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In my v1.78 games an ordinary repair bay works great in repairing Stellar Manipulation Componetnts like Matter Gravity Spheres. |
Re: Blowing up a star
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">When destroyed by the sun explosion, a large (for example) planet with it's two tiny airless (thats what the default game always uses) moons gets converted into a large asteroid field and two tiny asteroid fields. *Edit* A test shows I had it all wrong originally. At least, it used to. I just did a test and blew up some stars. The asteroid fields are still have the planet names, for example Galgamis Asteroid belt III, Galgamis Asteroid Belt III A. However, the size may change. The moon may form a large or huge asteroid belt, and the original planet may be small or tiny. I guess some of those asteroids got blown around when the sun went. So you see how after you rebuild the system you can get a couple of large or huge gas giant moons orbiting a medium rock world. Kinda funny really. [ November 30, 2002, 16:21: Message edited by: Arkcon ] |
Re: Blowing up a star
Arkcon, sounds like you are pretty much seeing the same thing I am. That the sizes can change, but don't automatically get bigger. Seems to be a bit random actually. I suppose if it's random it's possible that you would get three huge asteroid fields. Usually I see the planet get smaller and one of the asteroids get bigger. I alwyas kind of figured it balanced out or something. Oleg seemed to be saying you always got three huge asteroid fields. I guess maybe when he did it once he got three huge and thought that was how it always worked or something.
Geoschmo |
Re: Blowing up a star
Just as a BTW, I have seen star destuction used as a decisive strategy in a PBW game. It was in a limited-resources game, where loss of an entire system and the victim's main fleet really tipped the scales.
PvK |
Re: Blowing up a star
Wow... and if this Star Destroyer had been intercepted and destroyed it would have been a major loss of resources for the player who built it, which might also have been decisive. That sounds like a high-stakes gamble. But then that's what 'war gaming' is about... risk and excitement! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Blowing up a star
Ahem the nation of Vector has, many times..found it best...for universal security to remove offensive stars.
EVERYTHING in the system is destroyed. And i usually use the Black Hole generators so thats whats left behind. |
Re: Blowing up a star
My favorite use of a star destroyer is as a stop gap measure. Just park it at a system as a Last resort. You can use it ambush an opponent with an overwhelming fleet. It severe tactics, but it saved me in a game once.
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Re: Blowing up a star
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