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-   -   Retrofitting Captured Ships (http://forum.shrapnelgames.com/showthread.php?t=7970)

Krsqk December 12th, 2002 03:26 PM

Re: Retrofitting Captured Ships
 
The hull is a significant savings. It's just the number of heavy mount weapons and other expensive components that makes it so much more costly. Don't forget that it can be completed in one turn, though, given enough repair capacity.

Arkcon December 13th, 2002 02:59 AM

Re: Retrofitting Captured Ships
 
Ummm... I'm missing something here. Maybe I could test it out, but if you could all just answer simply...

When would retrofit cost more then building?

1). When you retrofit, there's no cost for the hull, unlike when you build.
2). And even if you changed every component, don't you get some of the resource cost of those components applied to a discounted cost of the new components (or something to that effect -- that was a thread a while back)

I do realize that a multi-retrofit series ends up costing you more, but I'm talking about a one time retrofit -- for example, capture a Krill dreadnought, full of Plasma Missiles and retrofit those to Anti Proton Beams -- leave control, shields, etc alone -- is this not a discount in cost as well as time ?

[ December 12, 2002, 13:00: Message edited by: Arkcon ]


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