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Re: Opinion on emotionless
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Re: Opinion on emotionless
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I must try some test games to see what intel does, take over an AI and park a monster fleet, etc. I started a quick game against the default AI. I'm pulling no punches, so I'm really just walking over them. I was just playing around so I could see how my shipset looks. I should restart vs TDM Modpack, medium bonus, yadda yadda. I should add the Rage by hand to make sure we meet and are in conflict. [ December 11, 2002, 14:37: Message edited by: Arkcon ] |
Re: Opinion on emotionless
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The only problem I have with happiness is taking over multiple enemy planets (one is easy as your troops and fleet quell any riots within a turn). I read about how emotionless cancels out riot-control, so I've never picked it. Then again, I've not played PBW so I've never lost a large fleet except for the odd mine-related disaster early on in a game... ...although in the current game my combined fleet of 50 (one third of which are unarmed support craft) came across 103 alien vessels and didn't have enough movement to warp out of the system again. Luckily for me, the AI decided to run away (lack of supplies? It was orbitting a third empire's planet though). |
Re: Opinion on emotionless
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I think you can Abandon Planet at that point, then repopulate, but I've never tried that. The situation doesn't come up often enough to easily test. I don't how Anarchy Groups affects Emotionless. [ December 11, 2002, 21:40: Message edited by: capnq ] |
Re: Opinion on emotionless
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PvK |
Re: Opinion on emotionless
OK, a few notes on what I've observed in my test game, they're kinda all over the place, but here goes:
1). The anarchy Groups intel project failed 5 times. I think it's safe to say it doesn't work against emotionless races. Maybe it doesn't work if the race is too jubilant? Could it be that if you build Urban Pac and tons of troops, can normal races become immune? 2). Side note, to test that intel was working at all, I tried the cargo maintenance intel project. The message said it worked, but my weapon platforms were still there. I'd noticed that before, with other races, I don't think this intel project works at all. The population didn't get mad at the enemy intel success. 3). The food contamination project works fine, kills a bunch of people. I don't recall if that makes the population angry, I seem to recall it did, but that could have been something else. But they stayed emotionless until they were all gone By the way, the colony and facilities are still there. 4). I induced an enemy population to riot and captured it with troops. The turned emotionless instantly. I have had no immediate problems with them. To be determined... I gifted a bunch of ships to my enemy, so my planets are blockaded and there are huge fleets in my systems. We'll see if captured population and my original species stay emotionless, though I can't see how they would change. Bottom line, emotionless bugs have been fixed by MM. I really must try an emotionless and a normal race side by side and see over all production. We know emotionless wins in a war that's going bad. I have to see if a +10 % bonus everywhere, all the time wins out over 20 % happiness most places, eventually. |
Re: Opinion on emotionless
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The mood of the population was unimportant until they started rioting. You could force them to work at 140% whenever you wanted, and they would simply get angrier. |
Re: Opinion on emotionless
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2) Cargo Maintenance is really the same thing as 'cargo bomb' against ships. It inflicts a certain amount of damage on your planetary cargo. If your units in cargo have a higher damage rating than the setting for the project, no damage. Just like units in combat suffer no damage until they are destroyed. I recommend upping the damage setting for this project because most WPs are too large to be affected by it even early in the game. 3) Food contamination is lame. It should affect a certain percentage of the population, not a fixed number. But that's an issue for SE V. http://forum.shrapnelgames.com/images/icons/icon7.gif 4) That's moving from rioting to Emotionless. What about going the other way? What I wonder is, does the game track anger levels 'secretly' for Emotionless populations but just doesn't apply them... and would there be a sudden 'explosion' if you gave a bunch of planets in a difficult location (enemy ships present, etc.) to another empire? If rioting on planets in one system can affect your other systems, it could be an exploit against the AI. Hrm, it could even be an exploit if it affects other planets in the same system. [ December 15, 2002, 03:20: Message edited by: Baron Munchausen ] |
Re: Opinion on emotionless
1 - Well, I think it's a little unfair to make emotionless an uber trait. Some intel should work againt them. Removing crew insurrection is a little excessive. PPP? Well, I dunno. It's already got a modifier, maybe a small bonus for emotionless.
2 - Hmmm... OK. I had 15 small platforms on the planet. My usual start of the game platform, couple of CSM 1, DUC I in large mount, maybe shield and point defence. Something should have been lost,right Maybe I'll try again with sats in storage or something. Maybe they're small enough. 3 - I didn't really care, just testing that Intel was working. 4 - Don't know about people captureing the emotionless, but then, wouldn't troops and the UPC work? I don't know if mood spreads from system to system. When riots spread, I always assumed I was doing someting wrong in each system. [ December 15, 2002, 14:16: Message edited by: Arkcon ] |
Re: Opinion on emotionless
Another test game. I used the map editor to cut off half the galaxy. In the other half I made all the planets similar -- rock, oxygen, 110/90/100 resource, unpleasant worlds, of various sizes. I set up some starting planets as well.
I started a 3000 point game with two Groups of Terrans, one emotionless at minimum happiness, no other bonus or benefits. The other Terrans are at default happiness, no other bonuses. The game was setup with bad home planet type. When the game started, some of my starting planets changed, the emotionless got an extra planet, but oh well. I put on all the ministers and let them go. I prevented them from making contact until they colonized an equal number of planets. That was kinda annoying, what's this obsession with exploration when there are 10 breathables in your system? They got into fights, but I prevented any ships from firing, for now. They have a trade alliance and all planets in their space are colonized. The result: Pretty interesting. Total score is very close. The emotionless were consistently behind for about the first 50 turns. Now they're ahead. Both races have almost exactly the same amounts of everything score is based on, the only thing pushing the emotionless far ahead is units. All of the normal Terran planets are happy + 10 % production. But there were some indifferent and angry planets before. So I guess, even with indifferent and angry, the benefit of a few jubilant planets is still there. I'm just going to let them continue on their own and see what happens. I can't wait to see what happens when the XiChung I put in that closed off half of the galaxy open warp points and start streaming through. The started on a ringworld. Heh. If the game is interesting enough I'll have the Terrans surrender to the XiChung and fight them back with my emotionless Terrans. [ December 15, 2002, 14:20: Message edited by: Arkcon ] |
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