.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Next Upgrade/patch (http://forum.shrapnelgames.com/showthread.php?t=8022)

Krsqk December 17th, 2002 06:02 AM

Re: Next Upgrade/patch
 
Given the wording about "combat Groups," it may not be referring to ships set on Break Formation. Then again, I could just be doing some wishful thinking.

Ragnarok December 17th, 2002 06:13 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Krsqk:
Given the wording about "combat Groups," it may not be referring to ships set on Break Formation. Then again, I could just be doing some wishful thinking.
<font size="2" face="Verdana, Helvetica, sans-serif">I think this was question before when they released the history of fixes. But I can't remember what it was. Maybe a Beta tester can stop by here and let us know again what it means. I certainly hope it does not mean that they do not break formation anymore. That would suck!

Mephisto December 17th, 2002 11:23 AM

Re: Next Upgrade/patch
 
"Break formation" is still working as you know it. The "combat group" thing is misleading and is only a description of what caused the bug. This bug resulted in your ships attacking a planet even if they had the express order not to. Nothing more, nothing less.

Puke December 17th, 2002 08:57 PM

Re: Next Upgrade/patch
 
i hope they get the fix in for component mounts of weapon type 'any'

capnq December 17th, 2002 09:09 PM

Re: Next Upgrade/patch
 
&ltsigh&gt We already had this conversation. Bugs in v1.78? {link}

SamuraiProgrammer December 20th, 2002 05:16 AM

Re: Next Upgrade/patch
 
1.82 # 7

WHOOOHOOOO!!!!!

God Emperor December 23rd, 2002 12:30 AM

Re: Next Upgrade/patch
 
Looking forward to changes 1.82 #2 and #7.....

PvK December 23rd, 2002 12:34 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Mephisto:
"Break formation" is still working as you know it. The "combat group" thing is misleading and is only a description of what caused the bug. This bug resulted in your ships attacking a planet even if they had the express order not to. Nothing more, nothing less.
<font size="2" face="Verdana, Helvetica, sans-serif">So, you've tested that it's still possible to have a fleet with ships set to break formation, and those ships will then use their design's strategy on a per-ship basis, instead of the fleet strategy?

PvK

KirbyEF December 23rd, 2002 10:32 AM

Re: Next Upgrade/patch
 
I have a suggestion for the next patch (one I'm sure the PBW would appreiate):

Every turn, the turns get sent to the host and it indicates that it recieves each of the players turns. You have to wait until the host hits the turn button to got to the next turn.

I was wondering if there was a way to add an options section for the host TCP/IP and the ablitity to select and automatic turn processing after all players have sent in their turns? It would make multi-player much more enjoyable.

Also, having the option for a tactical combat (some-sort-of instant messenger screen where players could interact for that combat) would be a great addition.
Having the control of the ships during combat can really help sometimes.

KirbyEF

Mephisto December 24th, 2002 12:24 PM

Re: Next Upgrade/patch
 
Quote:

Originally posted by PvK:
So, you've tested that it's still possible to have a fleet with ships set to break formation, and those ships will then use their design's strategy on a per-ship basis, instead of the fleet strategy?PvK
<font size="2" face="Verdana, Helvetica, sans-serif">Yes. "Break formation" still works the way we know it.

[ December 31, 2002, 00:03: Message edited by: Mephisto ]


All times are GMT -4. The time now is 01:39 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.