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-   -   Deploying Stealth sats (http://forum.shrapnelgames.com/showthread.php?t=8037)

Baron Munchausen December 18th, 2002 08:28 PM

Re: Deploying Stealth sats
 
Long Range Scanners only work when you can see the target with your current sensor level. It's sensors that matter. And no, sensor levels don't seem to add so the highest level of protection is what matters.

BTW, it was my impression that units were automatically cloaked when deployed. If there is any sort of cloak level component in a unit it will be activated when deployed. At least that's what I've heard about fighters.

Stone Mill December 18th, 2002 08:40 PM

Re: Deploying Stealth sats
 
The trick is to do this with a fleet.

Inexperienced players will "miss" the satellite drop.

Even better if you are at peace first.

And make sure you whistle nonchalantly and look the other way while you drop it.
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Atrocities December 18th, 2002 08:41 PM

Re: Deploying Stealth sats
 
Your best bet is to deploy your satellite net in systems around your controlled space as earily on as possible. Eventually they will be seen and destroyed, but hopefully by then, you will be able to repell any attack.

What I like to do, once I have it, is build a star killer with advanced scanners & such with cloaking ability and deploy them in every system I have access too that my enemies do not.

That way when he sends in a large fleet, all I have to do is decloak and Kaboooom, no more enemy fleet. Then I send in a star creator and do it all over again.

I have blown away some of my own systems, heavily populated mind you, in order to take out a large battle fleet of my enemies.

Desdinova December 18th, 2002 09:17 PM

Re: Deploying Stealth sats
 
Quote:

Originally posted by Atrocities:
I have blown away some of my own systems, heavily populated mind you, in order to take out a large battle fleet of my enemies.
<font size="2" face="Verdana, Helvetica, sans-serif">LOL. You do live up (or should i say down) to your moniker dont you. http://forum.shrapnelgames.com/images/icons/icon12.gif


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