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Re: proximity mines & mine sweepers
I had thought to add something like this to Proportions this summer, but I didn't have time to test it, and wasn't sure how well it would work in practice.
I was going to use a new type of drones to replace mines, and have their abilities go up from inert things with range 1 that you dump enough on a warp point and hope warping enemies randomly start adjacent, to things with speed and defenses and maybe seekers or weapons or slow system movement. The main problem that I could think of though is there is no way to give any unit the ability to attack cloaked ships, without giving them full sensor abilities. This isn't really a problem though if you don't mind cloaked ships being able to slip past mines. There are also some issues with regular drone launchers, but basically I think it's worth experimenting, if someone has time to do so. PvK |
Re: proximity mines & mine sweepers
Oh, actually, the worse difficulty is that you need to have something visible to your enemies in the sector where the "non-mine mines" are, or combat will never occur. So, you'd want some sort of visible mine or satellite or something, and then you'd have to have one on every minefield, and then rely on decoys for deception.
If we test it and it works really well, maybe we could convince MM to give us a new ability or order for attacking from cloak. PvK |
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