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-   -   Planet Movement? (http://forum.shrapnelgames.com/showthread.php?t=8219)

Captain Kwok January 10th, 2003 07:16 AM

Re: Planet Movement?
 
I think the best method for planet movement in SE:IV is to restrict planet placement using the "Ring x" ability for their position. Each turn, the planet and any moons, would move to the next position in the ring. Ships and other items in orbit of the planet would have to be programmed to follow the planet, as well as particular orders like move or attack be connected to the planet's current position, rather than the original attack co-ordinates. It's possible, but not likely.

Quikngruvn January 10th, 2003 08:20 AM

Re: Planet Movement?
 
Tracking a moving planet wouldn't be too unlike tracking an enemy ship using the 'Attack' command, I would think, Just have planets and stars move on Day 0 before ships etc. do, then have ships etc. in orbit over planets move, then other ships move regularly. (Would a ship in the same sector as a moving star move with the star?) Maybe for SEV....

Quikngruvn

Kamog January 10th, 2003 09:17 AM

Re: Planet Movement?
 
Yes, you're right. Like you said, there's no way to put engines on a black hole because they would immediately be sucked in and destroyed. Maybe you can tow the black hole around using powerful tractor beams?

couslee January 10th, 2003 11:25 AM

Re: Planet Movement?
 
Based on the system window being square, and considering the orbital path each planet would have to take, there could not be any outer planet. they would all have to be cramped towards the center. you would lose planet placement in the four corners, and they would have to follow a circular orbit (for the most part). Even if the orbit was not a epicycle, after not too many turns there would be planetary collisions. I just think trying to add that would/could add the potential for lots of bugs and hassels. If you want to add something, put some planets in those nebula systems, that only show up with the ship when they are on the same square. (yup, you would have to take many turns to explore one of those systems)

Dralasite January 10th, 2003 06:51 PM

Re: Planet Movement?
 
If you had another black hole somewhere, wouldn't gravity pull each one toward the other? So you could just create and destroy black holes right in front of the one you wanted to move to start it in motion.

I agree the planetary engines would be super cool. Especially on a ringworld or sphereworld.

[ January 10, 2003, 20:05: Message edited by: Dralasite ]

Fyron January 10th, 2003 09:11 PM

Re: Planet Movement?
 
Quote:

Originally posted by Kamog:
Yes, you're right. Like you said, there's no way to put engines on a black hole because they would immediately be sucked in and destroyed. Maybe you can tow the black hole around using powerful tractor beams?
<font size="2" face="Verdana, Helvetica, sans-serif">No. Electromagnetic radiation cannot escape from a black hole. The tractor beams would also most likely be sucked into it as well. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 10, 2003, 19:12: Message edited by: Imperator Fyron ]

mottlee January 10th, 2003 09:48 PM

Re: Planet Movement?
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Kamog:
Yes, you're right. Like you said, there's no way to put engines on a black hole because they would immediately be sucked in and destroyed. Maybe you can tow the black hole around using powerful tractor beams?

<font size="2" face="Verdana, Helvetica, sans-serif">No. Electromagnetic radiation cannot escape from a black hole. The tractor beams would also most likely be sucked into it as well. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmmm...If this the case would the tractor beam pull the ship in also???? http://forum.shrapnelgames.com/image...s/confused.gif

Fyron January 10th, 2003 09:58 PM

Re: Planet Movement?
 
Hmm... that is quite possible, as long as they don't turn it off. http://forum.shrapnelgames.com/images/icons/icon7.gif

mottlee January 11th, 2003 02:09 AM

Re: Planet Movement?
 
Quote:

Originally posted by couslee:
Based on the system window being square, and considering the orbital path each planet would have to take, there could not be any outer planet. they would all have to be cramped towards the center. you would lose planet placement in the four corners, and they would have to follow a circular orbit

(for the most part). Even if the orbit was not a epicycle, after not too many turns there would be planetary collisions.

I just think trying to add that would/could add the potential for lots of bugs and hassels. If you want to add something, put some planets in those nebula systems, that only show up with the ship when they are on the same square. (yup, you would have to take many turns to explore one of those systems)

<font size="2" face="Verdana, Helvetica, sans-serif">Do not need orbits to be round, just a little added fun

as to the same sector ships do and no crashs

Still think would be cool http://forum.shrapnelgames.com/images/icons/icon6.gif

dogscoff January 11th, 2003 02:33 AM

Re: Planet Movement?
 
I think orbital planet movement would be impractical in SE4 and would not improve the game, due to the small, square system size.

If it can be included in SE5 with a bigger system map, then brilliant, but not SE4.

Planet movement according to planetary engines would be very cool. In fact, it would be very very cool.


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