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Re: Happiness
Quote:
2. Alien populations move toward angry if you don't do something about it. Merely increasing you happiness to 110% will be enough. And UPC's even better. Likely it takes more troops to get celebrating too. 3. I believe the game checks every turn. Once I start building UPC's, happiness improves at a regular pace. A few turns after it becomes operational, the happiness moves up a notch. Kim |
Re: Happiness
The happiness reaction of the captured population is identical to your original population with one important difference as stated in the happiness file:
Natural Decrease := -20 Natural Decrease for Other Races := 20 While your own population tends to go to an indifferent happiness state if you do nothing, the other races go to extremes: either to angry or jubiliant depending of the starting happiness level. So once you get the captured population happy they will easily get jubiliant, but if they are angry they stay that way unless you do something to improve the happiness like troops. [ January 11, 2003, 18:56: Message edited by: Q ] |
Re: Happiness
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Now, for the reason why you still are having happiness problems. There are several other happiness modifiers which can be found in the FAQ which I stated before or in the AI happiness text files. Change is not instantaneous either and there is a maximum amount it can change per turn. Quote:
Slick. |
Re: Happiness
Here's a great tip:
Never take the Neutral happiness type unless you want a really challenging game. Just about everything you do makes the people angry. In fact, Bloodthirsty is also not a good choice. With Peaceful, it is easy to be a warmonger and still have the people be Jubilant. A small racial happiness bonus works wonders. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
[ January 11, 2003, 19:37: Message edited by: Imperator Fyron ] |
Re: Happiness
Quote:
Go to the sticky FAQ thread, and use your browser's "Find (on this page)" function (usually ctrl-F) to find the FAQ's Table of Contents, then search again for the topic you're interested in. If the keyword you're looking for is in the ToC, search for the "case number" listed on the ToC. If the ToC isn't on the first page of the thread, try the second page, etc. I've never seen the main body of the FAQ drop back further than the third page of the thread; you can ignore all the other pages. |
Re: Happiness
Quote:
Now, for the reason why you still are having happiness problems. There are several other happiness modifiers which can be found in the FAQ which I stated before or in the AI happiness text files. Change is not instantaneous either and there is a maximum amount it can change per turn. Quote:
Slick.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">First, I am sorry you take my frustration with the forum search engine personally. I am NOT lazy!. I HAVE read the newbie thread, a couple of times. I also do a search any damn way, in spite of my dislike of it, before I post a new thread asking a question. You try a search for "happiness" and see how far you get. The newbie thread did not even list (I guess since it stops at 300 hits). I DO have a great appreciation for those that have contributed to the FAQs. Also, I am not expecting to learn this game in a day, that is why I ask questions. That being said. Second, My question was not regarding the effects of MY race choices on happiness, but of the race choices of a captured race. It would make perfect sence that the captured race would retain certain elements, like disliking treaties, even if the victor race is "peacefull". I only asked if that applied. But, since the conversation went a different direction, I continued with it. Based on MY race setting (and yes, I read modding 101 also to better understand the different factors in happiness) there should be NO reason that the captured planet went from angry to riot that I can figure out. I had: 10 troops on that planet 3 ships in orbit (two colony ships, one combat) 7 additional ships (3 of which were colony ships) in the same system. The turn prior to rioting, I had won 1 battle, and had 2 others that could have been construed as a draw, but I was establishing blockades. One of the draws was a no shots fired battle, the other was a defensives obliteration and blockade establishment. I lost no ships, and facilitated the surrender of that other race (not the same race that went riot). This meant I was no longer at war with any race (once they accepted) I had a trade treaty in place with another race. My Race: Culture: Science Racial: 125% intelligence 125% construction all others at 100% Advanced traits: Propulsion experts Storage experts Hardy Industrialists Happiness: Neutral That is the scenario. go figure why they rioted. Capnq, thanks for that advice, next time I do a search I will try that. Because the forum one really ..... sucks. lol |
Re: Happiness
My Race:
Culture: Science Racial: 125% intelligence 125% construction all others at 100% Advanced traits: Propulsion experts Storage experts Hardy Industrialists Happiness: Neutral This is why your people rioted. Neutrals HATE pretty much everything. The only thing that makes them happy is no treaty, non-intercourse, troops. Yes, this means they get angry even if you win. Phoenix-D [ January 11, 2003, 23:04: Message edited by: Phoenix-D ] |
Re: Happiness
Captured population becomes identical to your native population except in 2 regards:
1) It retains it's atmosphere type. 2) It gets an inherent increase in anger levels, as seen in the happiness.txt file. Nothing else (sadly) is retained by them (well, except their pictures, but that has no game-effects). Quote:
[ January 11, 2003, 23:04: Message edited by: Imperator Fyron ] |
Re: Happiness
Working it out as best I can, from the happyness file:
10 troops on that planet 20 happyness 3 ships in orbit (two colony ships, one combat) No effect. 7 additional ships (3 of which were colony ships) in the same system. No effect. The turn prior to rioting, I had won 1 battle, and had 2 others that could have been construed as a draw, but I was establishing blockades. One of the draws was a no shots fired battle, the other was a defensives obliteration and blockade establishment. -60 happyness. -20 for winning, -40 for the two draws. "I lost no ships, and facilitated the surrender of that other race (not the same race that went riot). This meant I was no longer at war with any race (once they accepted)" No effect. "I had a trade treaty in place with another race." No effect unless the treaty was new, at which point you take another 100 point hit. So your total happyness? -40. -140 if that treaty was a new one. For reference, the -max- happyness variation from turn to turn is 200 either way. Phoenix-D |
Re: Happiness
Thank you.
I had started this game (my first) before reading the challanges associated with the neutral choice. And was trying to play on with it instead of restarting the game with a different choice. I feel that is the best way to learn a game. "neutral" sure is a crappy description of that paticular choice. I also think there should be other choices, but am not going to look for mods yet. I just want to play the basic game for a while (I did make a couple of text changes, namely increasing starting storage to accomodate the 100K starting setting, and bumped the recycle returns to 50%) |
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