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Re: Can I make colony ship using bigger ships?
Building those multi-colony module ships does waste a lot of resources though.
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Re: Can I make colony ship using bigger ships?
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For solo play it might be handy to reduce some tedious micromanagement. Note that you can mod the component.txt file to include a universal colony module that is able to colonize all three planet types. Not only is this convenient for the human player, but also (IMO) it benefits the AI. Rollo [ January 11, 2003, 21:13: Message edited by: Rollo ] |
Re: Can I make colony ship using bigger ships?
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Re: Can I make colony ship using bigger ships?
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Since un modded Colony ships are twice the size of Escorts I guess I'll make my Medium and Large Colony ships 2x Frigate and Destroyer. These will be available when the coresponding Ship Building tech is available. Thanks for the idea. |
Re: Can I make colony ship using bigger ships?
One thing you have to be careful about when adding larger colony hulls is the AI. If the hull gets too big, the AI will use two colony modules on the ships.
IMO adding larger colony hulls to vehiclesize.txt only makes sense, if they have some built-in advantage. Something like extra supplies, built-in solar collectors, maintenance reduction, more engines allowed or (insert neat ability here). Otherwise it would make no differnce in just using a LC, CR or MT hull. just my 2c Rollo [ January 13, 2003, 12:37: Message edited by: Rollo ] |
Re: Can I make colony ship using bigger ships?
I like useing Transports for my Colony Ships. Lots of possibilities. Population, Troops, Police, Weapons Platforms and Satellites.
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Re: Can I make colony ship using bigger ships?
B5 MOD has large colony ship hull, size is 600 Kt. I normally put 1-2 extra cargo holds so I can carry along troops, sats, weapon platforms...whatever so that the colony can survive an early atatck or start production earlier/faster...
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