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Re: Atrocities AST Mod
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AST Full is about 20 megs. AST Mod Light is about 6 megs. AST Mod Addon is about 10 megs. AST Mod Addon Pack 1.1 The error you are having is simple to fix. In the Planets folder, find the NewPlanets.bmp and rename it Planets. Same for Components, and Facilities. Fyron does a better job of explaining this in the other AST Mod Thread. |
Re: Atrocities AST Mod
Thank you. I have no doubt that someday your patience with me will be rewarded, perhaps when you are forced to deal with an accountant or a grumpy, underpaid government bureaucrat.
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Re: Atrocities AST Mod
Hey no problem, by helping you I get a better understanding of what I need to do to make the mod more user friendly.
The problem that keeps coming up is the missing planet issue. But that is an easy fix, and it helps people gain confidence in learning how to work with the game. Be all though it is frustrating until you figure it out. http://forum.shrapnelgames.com/images/icons/icon7.gif Most of the other problems are just setting the mod up. The PATH.txt does not load, or is missing. The player doesn't have the latest patch, etc. I should have, and will now, spend more time making the instruction for installing the mod more detailed and complete. I want people to be able to install and load the mod without problems. My problem is that I am limited to who much I can upload at one time. A 20 meg full Version of the mod (1.4) would take me 12 hours to upload on dial up. (God I do miss the Broadband connection at times.) So what I have had to do is leave the 1.0 release as the only full downloadable one, and hope the everyone will be able to use the patches as they come out. The other problem is that people download the patch and assume that is the full game. Once the Full Version 1.4 is uploaded, a lot of this confusion, my fualt, will pass. I would like to have included the Image mod but that would ballon the mod size to 40 megs, 10 megs over the shrapnel limit for uploads. And who has the time to download a 40 meg file on dial up? But I will do what I can. http://forum.shrapnelgames.com/images/icons/icon7.gif What I have considered doing is to provide the mod, once all the bugs have mostly been worked on disk, provided that the person wanting it paid for S&H and the cost of the disk and jewel case. But that is not feasable. To many peoples work is incorperated into the mod, and then there are the copy right issues for some of the "Offical" Trek images. [ January 16, 2003, 07:44: Message edited by: Atrocities ] |
Re: Atrocities AST Mod
AST Mod Full v1.4
This Version is the complete mod - Less the Image Mod Contains all 20 main races & 20 neutrals - 19.6 megs AST Full zip |
Re: Atrocities AST Mod
Great! Thank you! I too am blessed with slow dial-up service, but work has a T1 for my laptop...heheheh. For $20 I got a USB data transfer cable that does a 6 Mbps, so no problems. Transfers to my home desktop are quick and painless.
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Re: Atrocities AST Mod
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Re: Atrocities AST Mod
Just an observation, it would be easier for people using the add-on if it extracted to the AST folder directly instead of it's own folder, then moving it manually.
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Re: Atrocities AST Mod
Bug Report -
1)Federations fed_AI_general.txt race opt 2 characteristics is set at 5 and should be 4 2)small mount, small laser beam 1 does no damage |
Re: Atrocities AST Mod
Thanks. The Fed General.txt issue was fixed in the 1.4 patch. I must have missed it when I set up the full Version. I will upload a new copy later.
In the mean time, the best way to fix it is to simply open the Fed_General.txt scroll down to Race Opt 2 Num Characteristics := 5 and change the 5 to a 4. Save it and presto fixed. I'll look at the mount issue now. It might be a bug with the mount mod. |
Re: Atrocities AST Mod
The small laser has a range of 2 and the small mount has a range modifier of -2, looks like that is the problem.
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