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Re: Launching Fighters
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Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat. |
Re: Launching Fighters
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Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, a planet can't be given repeat orders in turn based because if it has, for example, satelites, it launches them and clears the order, if it doesn't, it does nothing and clears the order. Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order. |
Re: Launching Fighters
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Re: Launching Fighters
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[EDIT] Only 100 units are allowed in any one sector so you would have to mod to see [ January 23, 2003, 18:15: Message edited by: Arkcon ] |
Re: Launching Fighters
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Re: Launching Fighters
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Re: Launching Fighters
I tried to give repeat orders to a planet in a simultaneous game, but it appears to not be possible. Sometimes in SEIV, I feel like I'm fighting the interface more than other players. :\
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Re: Launching Fighters
You can have more than 100 fighters in 1 sector.
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Re: Launching Fighters
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Re: Launching Fighters
"I tried to give repeat orders to a planet in a simultaneous game, but it appears to not be possible."
Huh? This works fine, I'm doing it in several of my games. Unless you mean sequential mode? Phoenix-D |
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