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-   -   Launching Fighters (http://forum.shrapnelgames.com/showthread.php?t=8347)

Suicide Junkie January 23rd, 2003 06:41 PM

Re: Launching Fighters
 
Quote:

Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?
<font size="2" face="Verdana, Helvetica, sans-serif">Simply because orders are followed immediately, rather than at the end of the turn.

Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat.

Arkcon January 23rd, 2003 07:36 PM

Re: Launching Fighters
 
Quote:

Originally posted by Suicide Junkie:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Out of curiosity, why does Repeat Orders not work the same in Turn Based Mode?
<font size="2" face="Verdana, Helvetica, sans-serif">Simply because orders are followed immediately, rather than at the end of the turn.

Once the object follows the order, that order is no longer in its to-do list, and the "repeat orders" button has nothing left to repeat.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, a planet can't be given repeat orders in turn based because if it has, for example, satelites, it launches them and clears the order, if it doesn't, it does nothing and clears the order.

Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.

PsychoTechFreak January 23rd, 2003 07:53 PM

Re: Launching Fighters
 
Quote:

Originally posted by Arkcon:
Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.
<font size="2" face="Verdana, Helvetica, sans-serif">If your ship/planet holds more units in its cargo than it is allowed to launch in one turn, it should be possible to set repeat orders also, or am I wrong? For planets it would be hard because of the 1000 units they are allowed to launch per turn.

Arkcon January 23rd, 2003 08:14 PM

Re: Launching Fighters
 
Quote:

Originally posted by PsychoTechFreak:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Arkcon:
Now a ship can be given repeat orders in turned based, you just have to be sure it doesn't have enough movement points left to complete the order.

<font size="2" face="Verdana, Helvetica, sans-serif">If your ship/planet holds more units in its cargo than it is allowed to launch in one turn, it should be possible to set repeat orders also, or am I wrong? For planets it would be hard because of the 1000 units they are allowed to launch per turn.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">1000. Never tried to find out. For that reason. Might be worth modding to see.

[EDIT] Only 100 units are allowed in any one sector so you would have to mod to see

[ January 23, 2003, 18:15: Message edited by: Arkcon ]

dogscoff January 23rd, 2003 08:26 PM

Re: Launching Fighters
 
Quote:

1000. Never tried to find out. For that reason. Might be worth modding to see.

[EDIT] Only 100 units are allowed in any one sector so you would have to mod to see
<font size="2" face="Verdana, Helvetica, sans-serif">You could launch a hundred, retrieve them, launch again, retrieve until utnil you've done a thousand launches, then hit launch again and repeat. Of course, if you've only got one sat on the planet, it could take you a while to set that up...

Arkcon January 23rd, 2003 09:53 PM

Re: Launching Fighters
 
Quote:

Originally posted by dogscoff:
You could launch a hundred, retrieve them, launch again, retrieve until utnil you've done a thousand launches
<font size="2" face="Verdana, Helvetica, sans-serif">I am just crazy enough to try that.

Unco January 26th, 2003 12:58 AM

Re: Launching Fighters
 
I tried to give repeat orders to a planet in a simultaneous game, but it appears to not be possible. Sometimes in SEIV, I feel like I'm fighting the interface more than other players. :\

Fyron January 26th, 2003 01:12 AM

Re: Launching Fighters
 
You can have more than 100 fighters in 1 sector.

couslee January 26th, 2003 09:52 AM

Re: Launching Fighters
 
Quote:

Originally posted by Unco:
Sometimes in SEIV, I feel like I'm fighting the interface more than other players. :\
<font size="2" face="Verdana, Helvetica, sans-serif">I have said the same thing. (with SEIV gold)

Phoenix-D January 26th, 2003 10:39 AM

Re: Launching Fighters
 
"I tried to give repeat orders to a planet in a simultaneous game, but it appears to not be possible."

Huh? This works fine, I'm doing it in several of my games. Unless you mean sequential mode?

Phoenix-D


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