![]() |
Re: SE5, Tell Aaron what\'s on your Wish List
Wow, I thought I was posting first but a few people snuck in there ahead of me http://forum.shrapnelgames.com/images/icons/icon10.gif
Another thing from the SE4-planning days: Techs with "ors" and maybe even "nots" as well as "ands" in their prerequisites - so maybe you need either Particle Physics or Wave Mechanics to get EM Radar (I seem to recall posting a similar example a few years ago when SE4 was in development http://forum.shrapnelgames.com/images/icons/shock.gif ), or you can either research The Light Side Of The Force or The Dark Side Of The Force, but once you research one, you can't get the other! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Money. A more advanced economic model.
Diplomacy that actually works (steal the model from EUII): - Your ally has been attact, join the war or suffer the consequenses (drop in happines and reputation) - Peacetreaties where the winner of the war (need a point system) gets some concessions from the looser. |
Re: SE5, Tell Aaron what\'s on your Wish List
I'm for the research and intel comp, the space lanes, and a MOD script lang. Also I remember somebody wanting a tug ship ability, pull thing to other location like stations. Oh maybe fighter that can attack ships and troop targets. http://forum.shrapnelgames.com/images/icons/tongue.gif And also maybe use a number base for shield bypass level, like cloak has. That's all for now. http://forum.shrapnelgames.com/images/icons/icon10.gif
[ January 24, 2003, 21:45: Message edited by: Crimson ] |
Re: SE5, Tell Aaron what\'s on your Wish List
I believe that the ability to mod the measurement units that are displayed for each number would be pretty easy to do, and it should solve any complaints about scale that people care to dream up.
|
Re: SE5, Tell Aaron what\'s on your Wish List
1. Save mid-turn games.
2. AI's that don't forget about you after you've closed a warp point for 1 turn! 3. A 'programmatical' combat system and rules: IF...THEN...ELSE, CASE, etc. similar to VisualBasic or something like it) 4. Don't sacrifice any current gameplay for 'eye candy'. Graphics are nice, but most of us don't play this game primarily for graphics... Lot's more, but these are my 'biggies'... |
Re: SE5, Tell Aaron what\'s on your Wish List
Ohhh....oh......oh... don't forget this thread, it may be the one that caused me to originally delurk.
old forum thread |
Re: SE5, Tell Aaron what\'s on your Wish List
Cloaking that is percentage based instead of level based. That way, you never really know if your ship slipped past his sensor grid until his fleet pounces on it...
|
Re: SE5, Tell Aaron what\'s on your Wish List
Improved strategies and combat. SEIV strategies are not entirely intuitive (to put it diplomatically) and some of the selections don't do much of anything. Make more real options available like having a capture ship skirt around the battle to capture the enemy's repair ship or troop transports that will drop troops in the heat of battle. Make it more likely that several ships (not just one or two) will be targeted. Improve the combat movement algorithm.
And one little one. Add an order, something like the sentry order, that will attack enemies entering the system during the turn. This would be especially useful when warp openers are around. Does you no good to defend a warp point when the enemy is more likely to open his own warp point and ravage your planets while your far superior fleet stands by and watches. I like most of the suggestions so far, but I'm not keen on realtime combat. That's what turned me off Warcraft. Kim |
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
|
Re: SE5, Tell Aaron what\'s on your Wish List
"Diplomacy that actually works (steal the model from EUII):
- Your ally has been attact, join the war or suffer the consequenses (drop in happines and reputation) - Peacetreaties where the winner of the war (need a point system) gets some concessions from the looser." Maybe one but I don't want to see the second at all, except as part of a treaty system I mentioned earlier. No point systems for treaties! If one player wants concessions they should -demand- them. You can do this now in SE4 for example. Phoenix-D |
All times are GMT -4. The time now is 12:01 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.