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Re: learning Ancient Ruin techs
Not yet. A 'technology event' is something we've been requesting.
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Re: learning Ancient Ruin techs
ISTR that the Events and Intelprojects files used the same things. In that case, since you can steal a tech area, I'd think you could have an event give you one. Downside: since you're not choosing who it's against, and you're not selecting the desired tech, you're likely to "learn" something you already know. You can search for "events intelligence" or something like that for more info.
[Edit]I was going to be nice and search for the link and post it for you, but the search engine seems to be set on "slower than the 180-year itch" mode. Sorry. [ January 27, 2003, 04:35: Message edited by: Krsqk ] |
Re: learning Ancient Ruin techs
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Can you give me examples of a racial tech becoming non-racial tech? That is of a non-racial tech B which is dependant upon a racial tech A. |
Re: learning Ancient Ruin techs
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If you put in a filler tech between psychic studies, and remove the racial requirement from the filler tech, psychic weapons, and psychic technology, and leave it in for the psychic studies, you have what SJ described. I always though MM put all those research levels in to cripple the racial, make the waste research in the early game, now I realize it may be just to make what SJ described possible. [ January 27, 2003, 14:22: Message edited by: Arkcon ] |
Re: learning Ancient Ruin techs
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[ January 27, 2003, 22:52: Message edited by: Imperator Fyron ] |
Re: learning Ancient Ruin techs
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If you put in a filler tech between psychic studies, and remove the racial requirement from the filler tech, psychic weapons, and psychic technology, and leave it in for the psychic studies, you have what SJ described. I always though MM put all those research levels in to cripple the racial, make the waste research in the early game, now I realize it may be just to make what SJ described possible.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Arckon, I don't know if I am less confused or more. http://forum.shrapnelgames.com/images/icons/icon10.gif Say player Q is psychic and player R is not Player Q researches psychic studies, which gives nothing except the ability to "research psychic weapons and psychic technology." That's Tech A, right? I think, I got you that far. Then Q must research what you call "filler tech". Now, filler tech can be researched by anyone providing they have psychic studies. But no one can have psychic studies except the psychic race which effectively limits researching filler tech to the psychic race (Player Q in this case). Right so far? But because tech B is not "psychic", once it is researched by Q, it can be stolen by R. And once stolen, R can use tech B as the basis on which to research tech C, because tech B and tech C is not psychic. Did I get it right? If so, what are levels X and Y all about? |
Re: learning Ancient Ruin techs
X and Y are just variables. The specific tech level reqs don't matter for this.
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Re: learning Ancient Ruin techs
okaaaay, lets see if i get this correct.
tech A (Psychic Studies) would be researchable only by a race with racial trait of psychic and cannot be stolen/analyzed. tech B (Psychic Weapons and Psychic Technology) would be researchable only by a race with racial trait of psychic but can be stolen/analyzed by other races. edit>>>> the components in this Category however can only be created by someone with the psychic racial trait. tech C (new components and facilies we design) would be researchable by anyone that has a certain level stolen/analyzed in PW and PT. thus allowing us to create less effective techs that all races can use once they steal/analyze racial (tech B) components. [ January 27, 2003, 23:28: Message edited by: desdinova ] |
Re: learning Ancient Ruin techs
Looks right desdinova.
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Re: learning Ancient Ruin techs
praise from the Imperator himself. i take back the nasty thing i said about you in the any way to list enemy ships thread.
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