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Re: Tricks to reducing micromanagement in SE4
the easiest way way to reduce the micromanagement with SE4 is........
Don't play it hours/days on end, yall spend too much time on this game. lol Ducks Dodges Runs and hides...... hehehehe |
Re: Tricks to reducing micromanagement in SE4
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In SE4, you don't even have to pay maintenance until the ship is completed, and appears as a separate object in the game that can be given orders. |
Re: Tricks to reducing micromanagement in SE4
Finding hull strength is pretty easy, actually.
Most components have strength = size, so: - Start with the size. EG: BattleCruisers have 600 hitpoints as a first approximation. - Add 60 hitpoints for the engines. - Add (armor hitpoints)-10 for every armor component. Not much to it in the unmodded game. |
Re: Tricks to reducing micromanagement in SE4
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Re: Tricks to reducing micromanagement in SE4
I have noticed a lot of HP>mass on mounted weapons too. I think a list would be easier
right click on system whatever open notes viola! all the info right there. no re-counting components, ect. trying to do all the math with that. enemy1 ship1(name): 675 DR enemy1 ship2(name): 850 DR ect... ect.. edit in: If you right click on a system in the galaxy window, you have access to a notes box. there is where I am talking about storing the info. you could put each race in a different window, for the system they are in. but i think a single refrence box would be easier. not having to ask yourself "now which system did I put the phong info?" [ January 29, 2003, 17:33: Message edited by: couslee ] |
Re: Tricks to reducing micromanagement in SE4
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