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-   -   No AI Mod (http://forum.shrapnelgames.com/showthread.php?t=8449)

geoschmo January 30th, 2003 07:33 PM

Re: No AI Mod
 
You can't get the AI to stop moving ships around. At least I have never have been able to. Has nothing to do with fleets.txt that I am aware of. That only controls whether or not the AI uses fleets and hom many ships go in it, not whether the AI moves the fleets or indivivudal ships around.

Geoschmo

Fyron January 30th, 2003 10:07 PM

Re: No AI Mod
 
Well that just sucks. http://forum.shrapnelgames.com/images/icons/icon9.gif How should the fleets file be set up so that the AI won't mess with fleets then?

geoschmo January 30th, 2003 11:21 PM

Re: No AI Mod
 
Honestly I have now clue. The fleets file is one thing I never could figure out. I made no changes to it for the No AI Mod. If anyone has some knowledge of how that file works and has some suggestions for limiting AI changes I'd be happy to incorporate them to the No AI Mod.

Geoschmo

Grandpa Kim February 9th, 2003 11:21 PM

Re: No AI Mod
 
Quote:

Originally posted by Puke:
i have a copy of the AI_None mod that i have updated to work with gold. i believe that it is attached to the latest (2.1?) Version of the junkyard mod. or you can just download the old Version, and edit a few files.
<font size="2" face="Verdana, Helvetica, sans-serif">Or better still, since you know your new AI_None Version works, why don't you upload it to the PBW site? http://forum.shrapnelgames.com/images/icons/icon7.gif

Please!....

Fyron February 10th, 2003 12:16 AM

Re: No AI Mod
 
His does not fully work. It is missing some things from several files that would cause the AIs to read the default files instead. I was working on fixing that, but I can't get the AIs to stop moving ships around. http://forum.shrapnelgames.com/images/icons/icon7.gif


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