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Re: Protectorates and trade/resupply?
It would only make sense to be able to resupply at their worlds.
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Re: Protectorates and trade/resupply?
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War, Nonintercourse, Nonagression, Subjugation, Protectorate, Trade, Trade and research ...you know the rest -- with incremental benefits. Don't think of protectorate as "We want to help you flourish" think of it as "So Brigadier, you got lots of nice planets here. Be a shame if something ... happened to them" [ January 29, 2003, 19:48: Message edited by: Arkcon ] |
Re: Protectorates and trade/resupply?
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Re: Protectorates and trade/resupply?
"protectorate and submissive(?)... those two treaties,
the weaker one pays the powerhouse a duty for their protection (when done right). there is trade going on with those, but it is one sided." I think with these treaties it isn't trade. It's tarrif. The difference is trade is generated for free, tarrif you have to pay for. The effect on the dominant end is the same, but the subjagated empire looses resources for being in this treaty. Phoenix-D |
Re: Protectorates and trade/resupply?
That is what Subjugation is Arkon. Protectorate is not quite the same. http://forum.shrapnelgames.com/images/icons/icon7.gif If you say, "pay us, or else," why can't you also say, "resupply us, or else?"
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Re: Protectorates and trade/resupply?
That's the thing - dominant and submissive, I the Mr. High-n-Mighty Klackon Emperor of All I See DEMAND that you grant Klackon ships access to Xiati supply depots, and who are you, you foul Xiati space scum, to say they can't? In fact maybe we should initiate the "Prima Nocte" doctrine, except our overseers don't particularly care for Xiati women http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Protectorates and trade/resupply?
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Codeing reason: Cause the game assigns a "level" to each treaty, and protect and sub are in the wrong position in the sequence. Notice partneship is military alliance plus something, military alliance is trade and research plus something ... Balance reason: Cause the protect or sub can be broken at anytime. You could just park a fleet, and have it battle ready Roleplay reason: umm I dunno http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Protectorates and trade/resupply?
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Re: Protectorates and trade/resupply?
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http://forum.shrapnelgames.com/images/icons/icon7.gif EDIT In the same game! [ January 30, 2003, 05:15: Message edited by: tbontob ] |
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