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Re: Things in SEIV I never knew about....
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...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">They're not redundant if you cleverly place them in certain non-damaging sectors, in order to herd ships the way you want them to go. For instance, if their natural path would send them diagonally towards a damaging sector, ships will randomly move one way or the other around it, which can be bad. By placing a minefield marker or more on the side you don't want them to go, you can get them to go the way you want. PvK |
Re: Things in SEIV I never knew about....
careful with quotest in quotes....
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Re: Things in SEIV I never knew about....
I really wish I had known about this one before. Just figured it out today.
Situation: Large game. Lot's and lot's of available planets to colonize. Many systems explored. Building colony ships at lot's of planets. Trying to figure an efficent method of assigning colony ships to their destinations. Planets screen not so good because you see every planet that you don't have colonized. Even ones that you know your allies have colonized. Even ones that are in systems claimed by others that you don't want to send ships to right now. Even ones that are available but kind of far away that you want to leave for later. Solution: Go to Empire Status screen, click systems to avoid button. This brings up a map. On the map click all the systems you DON'T want to consider for colonization right now. Then go back to the Planets screen and hit the "No sys to avoid" button near the bottom. Now the only planets in the list are in the systems you have not marked as ones to avoid. Geoschmo |
Re: Things in SEIV I never knew about....
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Am in 19 player 250 planets games, it's invaluable! |
Re: Things in SEIV I never knew about....
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Re: Things in SEIV I never knew about....
I found out how to do this as well in a solo game I'm playing against the Monsters. It is really awesome to be able to do that and it saves a boatload of time. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Things in SEIV I never knew about....
Way points are useful, also you can set a destination waypoint from the build que of a planbet or spaceyard. That way all ships built at that location automatically go to that waypoint.
The "repeat orders" button is extremely valuable. I often use it with a planet's "repeat build" order to program a mine or sat layer to continually build up mines or sats at a warp point. Just remember to have cargo on board the ship and use "remote launch" and then "load cargo". |
Re: Things in SEIV I never knew about....
Something I only discovered relatively recently:
Select a ship, planet, etc. Right-clicking the flag in the report window brings up that empire's info. |
Re: Things in SEIV I never knew about....
I played for years not knowing this and finally had my nose rubbed in it when I started playing PBW.
Did you know you could place more than one warp point in a sector? And they don't have to be on the edge of the system either? Boy did I feel foolish when I saw what everyone else was doing. http://forum.shrapnelgames.com/images/icons/blush.gif |
Re: Things in SEIV I never knew about....
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