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-   -   Did 1.84 screw over support craft in fleets? (http://forum.shrapnelgames.com/showthread.php?t=8484)

DavidG February 1st, 2003 03:49 AM

Re: Did 1.84 screw over support craft in fleets?
 
Quote:

Originally posted by capnq:
This is at least the third time this has come up.

As Mephisto said in early November:

'People, keep cool. The fix doesn't change anything except fixing the bug that ships in a fleet with "Don't get hurt" orders and "Don't break formation=true" were not retreating but instead fall back to their ship strategy (i.e. in most cases they did attack).'

<font size="2" face="Verdana, Helvetica, sans-serif">Except that I don't think this bug is fixed. Ships still do not appear to obey 'Don't Hurt me' orders. They do in the first turn of combat then move in for the attack.

oleg February 1st, 2003 06:40 AM

Re: Did 1.84 screw over support craft in fleets?
 
In a 1.84 game I currently playing, ships with "do not hurt" startegy break up from attack ships and run away during the battle. I do not notice any difference from what was before. http://forum.shrapnelgames.com/image...s/confused.gif

PvK February 1st, 2003 09:40 AM

Re: Did 1.84 screw over support craft in fleets?
 
Quote:

Originally posted by Puke:
I think that if they are ALONE, then they will attempt to rush the weapon platforms and drop their troops. I really wish this was configurable, sometimes you really dont want to shoot at the planet. or in an early game of porportions, sometimes you CANT damage the planet, but you have enough troops or infantry to take it.
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah. How about if you send in ships with orders not to to target planets, to take out enemy ships/fighters/sats, and then have them leave in the same turn, and the transports move in alone afterwards? Seems like it should work, except if some of your strike ships get immobilized over the planet, or something else interferes with the plan.

PvK

DavidG February 1st, 2003 08:31 PM

Re: Did 1.84 screw over support craft in fleets?
 
Quote:

Originally posted by oleg:
In a 1.84 game I currently playing, ships with "do not hurt" startegy break up from attack ships and run away during the battle. I do not notice any difference from what was before. http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="Verdana, Helvetica, sans-serif">It's not the ships orders but the Fleet orders that don't work. If you put ships in a fleet and give the fleet 'don't hurt me' orders they attack anyway. (or I should say revert to thier ship class orders) The only way around this is to give the ships a don't hurt me strategy too. Which is often not desirable since you may have other similar class ships attacking that turn.

Phoenix-D February 1st, 2003 08:58 PM

Re: Did 1.84 screw over support craft in fleets?
 
"It's not the ships orders but the Fleet orders that don't work. If you put ships in a fleet and give the fleet 'don't hurt me' orders they attack anyway. (or I should say revert to thier ship class orders)"

You are having them stay in formation right? IIRC the fix only applies if you have everyone stay in formation..

Phoenix-D


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