.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   *()_+*&@!+_)(^&^^Fleet Experience (http://forum.shrapnelgames.com/showthread.php?t=8499)

couslee February 2nd, 2003 05:28 AM

Re: *()_+*&@!+_)(^&^^Fleet Experience
 
Quote:

Originally posted by Imperator Fyron:
Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I don't know about that. If you have a fleet of ships, that are all dock in port, it is still a fleet. A sad example of that was the Pacific fleet was not out&about but all anchored at Pearl Harbor (not done any more), but it was still a fleet. If shell fleets were allowed, I would agree that they should be deleted if no ships are in when you hit end turn. But considering the major effect fleet experience has in the game, to lose that benefit all due to a mis-click or brain fart is even worse.

tbontob February 2nd, 2003 05:52 AM

Re: *()_+*&@!+_)(^&^^Fleet Experience
 
Quote:

Originally posted by couslee:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I don't know about that. If you have a fleet of ships, that are all dock in port, it is still a fleet. A sad example of that was the Pacific fleet was not out&about but all anchored at Pearl Harbor (not done any more), but it was still a fleet. If shell fleets were allowed, I would agree that they should be deleted if no ships are in when you hit end turn. But considering the major effect fleet experience has in the game, to lose that benefit all due to a mis-click or brain fart is even worse.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I look at the window of the fleets with their ships on a par of an admiral having to decide what ships to put into what fleets.

No ships change fleets until he gives the order.

Closing the window can be considered as "giving the order".

Up till then it is just "experimenting" with moving ships around to find the best configuration as some admirals are prone to do.

[ February 02, 2003, 03:53: Message edited by: tbontob ]

Fyron February 2nd, 2003 05:55 AM

Re: *()_+*&@!+_)(^&^^Fleet Experience
 
Quote:

Originally posted by couslee:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I don't know about that. If you have a fleet of ships, that are all dock in port, it is still a fleet. A sad example of that was the Pacific fleet was not out&about but all anchored at Pearl Harbor (not done any more), but it was still a fleet. If shell fleets were allowed, I would agree that they should be deleted if no ships are in when you hit end turn. But considering the major effect fleet experience has in the game, to lose that benefit all due to a mis-click or brain fart is even worse.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah. If the pacific fleet (including all it's admirals) was destroyed or if all the ships (and admirals) were transfered out of it, the Pacific Fleet would be no more. It would not be some ghost entity floating around waiting for new ships. http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob February 2nd, 2003 06:10 AM

Re: *()_+*&@!+_)(^&^^Fleet Experience
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by couslee:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I don't know about that. If you have a fleet of ships, that are all dock in port, it is still a fleet. A sad example of that was the Pacific fleet was not out&about but all anchored at Pearl Harbor (not done any more), but it was still a fleet. If shell fleets were allowed, I would agree that they should be deleted if no ships are in when you hit end turn. But considering the major effect fleet experience has in the game, to lose that benefit all due to a mis-click or brain fart is even worse.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah. If the pacific fleet (including all it's admirals) was destroyed or if all the ships (and admirals) were transfered out of it, the Pacific Fleet would be no more. It would not be some ghost entity floating around waiting for new ships. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">There isn't. http://forum.shrapnelgames.com/images/icons/icon7.gif

When you close the "Fleet Window", all so-called ghost ships disappear.

What we are saying is that while the window is open, all fleets remain operative. Close the window and all empty fleets disappear.

It is synonymous to an admiral switching ships on a piece of paper. Only we are doing it on the computer. He can switch ships around for days and no fleet disappears while he is doing it.

Only when he gives the order does the change take effect.

Fyron February 2nd, 2003 06:16 AM

Re: *()_+*&@!+_)(^&^^Fleet Experience
 
But, the changes in the window take effect immediately.

tbontob February 2nd, 2003 06:22 AM

Re: *()_+*&@!+_)(^&^^Fleet Experience
 
Quote:

Originally posted by Imperator Fyron:
But, the changes in the window take effect immediately.
<font size="2" face="Verdana, Helvetica, sans-serif">Of course and there lies the problem.

Again we only want to acquaint Aaron with a possible problem.

He may agree with you and nothing changes. http://forum.shrapnelgames.com/images/icons/icon7.gif

Or maybe he will institute a change.

It is up to him.

So, what is your problem? I am beginning to feel that you believe Aaron is an idiot or something and cannot decide things for himself. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron February 3rd, 2003 02:33 AM

Re: *()_+*&@!+_)(^&^^Fleet Experience
 
Well, you are wrong then. Aaron is not an idiot.

I still hold to the opinion that it is not that big of a problem, and it would be better if Aaron spent his time working on other things than this.


All times are GMT -4. The time now is 10:06 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.