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Re: *()_+*&@!+_)(^&^^Fleet Experience
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Re: *()_+*&@!+_)(^&^^Fleet Experience
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No ships change fleets until he gives the order. Closing the window can be considered as "giving the order". Up till then it is just "experimenting" with moving ships around to find the best configuration as some admirals are prone to do. [ February 02, 2003, 03:53: Message edited by: tbontob ] |
Re: *()_+*&@!+_)(^&^^Fleet Experience
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Re: *()_+*&@!+_)(^&^^Fleet Experience
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When you close the "Fleet Window", all so-called ghost ships disappear. What we are saying is that while the window is open, all fleets remain operative. Close the window and all empty fleets disappear. It is synonymous to an admiral switching ships on a piece of paper. Only we are doing it on the computer. He can switch ships around for days and no fleet disappears while he is doing it. Only when he gives the order does the change take effect. |
Re: *()_+*&@!+_)(^&^^Fleet Experience
But, the changes in the window take effect immediately.
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Re: *()_+*&@!+_)(^&^^Fleet Experience
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Again we only want to acquaint Aaron with a possible problem. He may agree with you and nothing changes. http://forum.shrapnelgames.com/images/icons/icon7.gif Or maybe he will institute a change. It is up to him. So, what is your problem? I am beginning to feel that you believe Aaron is an idiot or something and cannot decide things for himself. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: *()_+*&@!+_)(^&^^Fleet Experience
Well, you are wrong then. Aaron is not an idiot.
I still hold to the opinion that it is not that big of a problem, and it would be better if Aaron spent his time working on other things than this. |
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