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Re: How happiness works? (answer is here)
I run it on Version 1.67 with the same result. First I built one ship (do you know that ships are in sector OR in system, you don't get double bonus) and the planet went jubiliant. Then I built 32 troops and after the troops were ready the planet went to the angry (it was homeplanet and they don't riot).
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Re: How happiness works? (answer is here)
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[ February 16, 2003, 00:03: Message edited by: Imperator Fyron ] |
Re: How happiness works? (answer is here)
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Re: How happiness works? (answer is here)
From Asmala:
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Perhaps I am reading you wrong; my experience says its better than this. |
Re: How happiness works? (answer is here)
Taking 110% in happiness gets your homeworld (that is doing nothing each turn, just sitting there to eliminate other variables in the calculations) to become jubilant in under 10 turns (I forget exactly how long). Leaving it at 100% causes the HW to become indifferent in about a year. So, the happiness trait gives more of a bonus than Asmala's numbers would indicate.
[ February 16, 2003, 01:51: Message edited by: Imperator Fyron ] |
Re: How happiness works? (answer is here)
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I noticed that people become indifferent even if you have 150% in happiness, but then at next turn they became happy, then indifferent, then happy etc. That happens because when the people are indifferent there is no natural decrease so what is left is -1% by race bonus. |
Re: How happiness works? (answer is here)
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Perhaps I am reading you wrong; my experience says its better than this.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You're reading perfectly right and I agree, the ratio is very low. You can test it: even if you have 150% in happiness you're own people still become indifferent. I made another test with 250% in happiness. The result was that my people became jubiliant in 11 turns. 2% (natural decrease) - 3% (race bonus) = -1%. 11 turns -> 25% - 11 * 1 = 14 -> jubiliant. |
Re: How happiness works? (answer is here)
I did some testing myself and came up with substantially the same results as Asmala. Using v.1.84 and keeping all factors default except happiness here is what happened.
Happiness setting_________Drop to indifferent date 100%___________________2400.3 105%___________________2400.5 110%___________________2400.5 115%___________________2400.5 120%___________________2400.5 125%___________________2400.5 150%___________________2400.5 using v.1.78 110%___________________2400.5 It looks like this Asmala is right, and this is the way its always been, yet it does seem to make a difference in the game. Seems awfully wimpy but it does work when combined with all other factors. Remember, this small bonus/penalty acts each and every turn. |
Re: How happiness works? (answer is here)
I'd just like to say that this thread makes me feel very buddhist. How does Happiness work?... http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: How happiness works? (answer is here)
I don't think this is how it always worked...
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