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-   -   How happiness works? (answer is here) (http://forum.shrapnelgames.com/showthread.php?t=8540)

Asmala February 16th, 2003 01:54 AM

Re: How happiness works? (answer is here)
 
I run it on Version 1.67 with the same result. First I built one ship (do you know that ships are in sector OR in system, you don't get double bonus) and the planet went jubiliant. Then I built 32 troops and after the troops were ready the planet went to the angry (it was homeplanet and they don't riot).

Fyron February 16th, 2003 01:59 AM

Re: How happiness works? (answer is here)
 
Quote:

(do you know that ships are in sector OR in system, you don't get double bonus)
<font size="2" face="Verdana, Helvetica, sans-serif">That is what the "superscedes system bonus" was for in the modding tutorial, but I just copied it wrong for those entries. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

(it was homeplanet and they don't riot).
<font size="2" face="Verdana, Helvetica, sans-serif">Home planets will indeed riot. I have seen it happen many times before. I think there just might be an extra anger-reduction bonus for HWs, which would explain what people have seen with them not rioting. But, they will indeed riot with enough anger increasing events.

Quote:

quote:
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From what I know, a planet will not go from riot to jubilant in one turn. I am sure the more proficent modders will be able to answer that better.
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I thought so but when I tested it the planet indeed went from riot to jubilant in one turn!
<font size="2" face="Verdana, Helvetica, sans-serif">It might just be that with the default settings, "a planet will not go from riot to jubilant in one turn". Giving extremely different values to some entries may change the happiness system enough to nullify that statement.

[ February 16, 2003, 00:03: Message edited by: Imperator Fyron ]

Asmala February 16th, 2003 02:17 AM

Re: How happiness works? (answer is here)
 
Quote:

Originally posted by Imperator Fyron:
Home planets will indeed riot. I have seen it happen many times before. I think there just might be an extra anger-reduction bonus for HWs, which would explain what people have seen with them not rioting. But, they will indeed riot with enough anger increasing events.
<font size="2" face="Verdana, Helvetica, sans-serif">OK. Perhaps this 100 for troops is too big and it stirs up everything. But when I had 100 anger for one troop I build 400 troops on my homeplanet and it was still only angry.

Quote:


It might just be that with the default settings, "a planet will not go from riot to jubilant in one turn". Giving extremely different values to some entries may change the happiness system enough to nullify that statement.

<font size="2" face="Verdana, Helvetica, sans-serif">Yep, that might be true. I'll go to sleep now so I can test with different values only tomorrow, hmm, actually today because it's 2 AM... http://forum.shrapnelgames.com/images/icons/icon7.gif

Grandpa Kim February 16th, 2003 03:46 AM

Re: How happiness works? (answer is here)
 
From Asmala:
Quote:

Every +5% in Happiness causes -0,1% and every -5% in Happiness causes 0,1% change in anger level.
<font size="2" face="Verdana, Helvetica, sans-serif">Sounds like you tested this thoroughly but that ratio sounds awfully low to me. Raising your happiness characteristic to 20% would not even come close (only.4%) to counter-acting the 2% natural anger increase of alien races. Seems modifying your your happiness upward would be a waste of points, yet it has always paid dividends for me.

Perhaps I am reading you wrong; my experience says its better than this.

Fyron February 16th, 2003 03:50 AM

Re: How happiness works? (answer is here)
 
Taking 110% in happiness gets your homeworld (that is doing nothing each turn, just sitting there to eliminate other variables in the calculations) to become jubilant in under 10 turns (I forget exactly how long). Leaving it at 100% causes the HW to become indifferent in about a year. So, the happiness trait gives more of a bonus than Asmala's numbers would indicate.

[ February 16, 2003, 01:51: Message edited by: Imperator Fyron ]

Asmala February 16th, 2003 11:19 AM

Re: How happiness works? (answer is here)
 
Quote:

Originally posted by Imperator Fyron:
Taking 110% in happiness gets your homeworld (that is doing nothing each turn, just sitting there to eliminate other variables in the calculations) to become jubilant in under 10 turns (I forget exactly how long). Leaving it at 100% causes the HW to become indifferent in about a year. So, the happiness trait gives more of a bonus than Asmala's numbers would indicate.
<font size="2" face="Verdana, Helvetica, sans-serif">My tests indicates different results. I started new game with 110% in happiness and pressed end turns. At turn 2400.5 the people became indifferent. 2% (natural decrease) - 0,2% (race bonus) = 1,8% round down = 1%. Five turns elapsed so 25% + 5* 1% = 30% -> indifferent.

I noticed that people become indifferent even if you have 150% in happiness, but then at next turn they became happy, then indifferent, then happy etc. That happens because when the people are indifferent there is no natural decrease so what is left is -1% by race bonus.

Asmala February 16th, 2003 11:25 AM

Re: How happiness works? (answer is here)
 
Quote:

Originally posted by Grandpa Kim:
From Asmala: </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Every +5% in Happiness causes -0,1% and every -5% in Happiness causes 0,1% change in anger level.
<font size="2" face="Verdana, Helvetica, sans-serif">Sounds like you tested this thoroughly but that ratio sounds awfully low to me. Raising your happiness characteristic to 20% would not even come close (only.4%) to counter-acting the 2% natural anger increase of alien races. Seems modifying your your happiness upward would be a waste of points, yet it has always paid dividends for me.

Perhaps I am reading you wrong; my experience says its better than this.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You're reading perfectly right and I agree, the ratio is very low. You can test it: even if you have 150% in happiness you're own people still become indifferent.

I made another test with 250% in happiness. The result was that my people became jubiliant in 11 turns. 2% (natural decrease) - 3% (race bonus) = -1%. 11 turns -> 25% - 11 * 1 = 14 -> jubiliant.

Grandpa Kim February 16th, 2003 08:15 PM

Re: How happiness works? (answer is here)
 
I did some testing myself and came up with substantially the same results as Asmala. Using v.1.84 and keeping all factors default except happiness here is what happened.

Happiness setting_________Drop to indifferent date

100%___________________2400.3
105%___________________2400.5
110%___________________2400.5
115%___________________2400.5
120%___________________2400.5
125%___________________2400.5
150%___________________2400.5

using v.1.78

110%___________________2400.5

It looks like this Asmala is right, and this is the way its always been, yet it does seem to make a difference in the game. Seems awfully wimpy but it does work when combined with all other factors. Remember, this small bonus/penalty acts each and every turn.

orev_saara February 18th, 2003 08:30 PM

Re: How happiness works? (answer is here)
 
I'd just like to say that this thread makes me feel very buddhist. How does Happiness work?... http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron February 18th, 2003 10:14 PM

Re: How happiness works? (answer is here)
 
I don't think this is how it always worked...


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