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-   -   Difference btwn FQM dlx and FQM std?? (http://forum.shrapnelgames.com/showthread.php?t=8555)

Fyron February 10th, 2003 01:32 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Originally posted by Gryphin:
Is it a violation of any rules / copywrite if a forum member burns several of the large mods and collection of ship sets to a CD and send it to someone?
<font size="2" face="Verdana, Helvetica, sans-serif">Not at all. You can burn whatever files you freely (and legally) downloaded from the internet that you want to on to a CD. As long as you don't claim they are your files, or sell them, there is no possible copyright violation. In fact, I would welcome you to burn whatever mods/shipsets you want to a cd and send them to someone. It makes no difference if they download them or get them through snail mail. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

All in all, I think it adds a whole new, "WOW!", to exploration.
<font size="2" face="Verdana, Helvetica, sans-serif">Why thank you. http://forum.shrapnelgames.com/images/icons/icon7.gif If you ever have any suggestions on how to make the mod better, send them on over! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 09, 2003, 23:37: Message edited by: Imperator Fyron ]

Tenryu February 10th, 2003 02:14 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Originally posted by Imperator Fyron:
Why thank you. http://forum.shrapnelgames.com/images/icons/icon7.gif

If you ever have any suggestions on how to make the mod better, send them on over! http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You've done a great job Fyron.
That said, now I'll whine.

1. Different color asteriods clusters?

2. And just found a "Tiny" gas giant...hmmm,...
lol!
http://forum.shrapnelgames.com/images/icons/tongue.gif

No offense intended, just kidding. I haven't played long enough to make any intelligent comments yet, if I'll ever, but the tiny gas giant was a bit of a laugh.
http://forum.shrapnelgames.com/images/icons/icon7.gif

Found a small "Machine" planet. That was cool.
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 10, 2003, 00:15: Message edited by: Tenryu ]

Gryphin February 10th, 2003 02:25 AM

Re: Difference btwn FQM dlx and FQM std??
 
About burning copies of large mods and such.
I see that as a way to help the players with slower download options.
If someone here had access to a burner, they coulld make the copyies and send it to the player.
Just an idea. I would if I could.

Fyron February 10th, 2003 02:58 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

1. Different color asteriods clusters?
<font size="2" face="Verdana, Helvetica, sans-serif">Eh?

Gryphin February 10th, 2003 03:03 AM

Re: Difference btwn FQM dlx and FQM std??
 
Different color asteroids. Do they all have to be Black / grey /..?

mlmbd February 10th, 2003 04:48 PM

Re: Difference btwn FQM dlx and FQM std??
 
Gryphin,
Quote:

About burning copies of large mods and such.
<font size="2" face="Verdana, Helvetica, sans-serif">I offered to do this one time. Did not get recieved very well! Maybe because I wanted to recover the cost of CD and postage! Seemed fair to me. *shrug* http://forum.shrapnelgames.com/image...s/confused.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Gryphin February 10th, 2003 08:10 PM

Re: Difference btwn FQM dlx and FQM std??
 
mlmbd, I do understand if you are broke or have a limited budget riembursment would be important.
If I had a burner I would not mind doing it. My reasons are not entirely altruistic. The person I help today may make the mod I use tommorrow.

[ February 10, 2003, 18:10: Message edited by: Gryphin ]

minipol February 11th, 2003 02:27 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Originally posted by Tenryu:
I just got Fyrons QMod deluxe{and the imagepaks} installed yesterday and had time to start a few test games.

It is beautiful! Tons of moons, image mod makes them pretty too, warp points are different too.

All in all, I think it adds a whole new, "WOW!", to exploration. http://forum.shrapnelgames.com/images/icons/icon7.gif

Where before, the game was basically a strategic war game, and it still is, now, at least for me while this is all new, each warp point, each quadrant, each planet and asteriod cluster is a new mystery.

The FQM has made exploration "exciting". Don't even think of using that "ancient race" trait, for a few games anyway, you'll ruin all your fun.
http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, my thoughts exactely. I've even named my first scoutship "The Imperator" to honour the maker of this beautiful new universe http://forum.shrapnelgames.com/images/icons/icon7.gif
Anyway, it feels like a whole new game to me.


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