![]() |
Re: Capturing planets, a question of practicality.
Like I said, there are lots of other things that affect happiness. I believe that the happiness.txt applies to all empires, but is overridden by any race specific AI_XXX.txt files. I should have mentioned that. Yes, some AI's have different defaults depending on their demenor.
One other thing I do is put 5% into happiness when setting up a race. Not sure how effective it is, but I also had one of my first games go rioting all over the place and I didn't know what to do. Been adding 5% ever since and that's pretty cheap. Initially you just want to prevent planets from rioting, but if you develop a system that gets your own planets to jubiliant and keeps your planets with alien population from rioting (or also gets them to jubiliant), you will see tremendous benefits to production and construction rates. The percentages can be seen in settings.txt. Another thing is that when you ferry population around in transports to the right-breathing planets, the population in the transport has a happiness level. I am not sure if it stays locked in from the point they are loaded into the transport or if they can change happiness when on the transport. I haven't tested this, but I have heard that if you take some rioting population onto a transport for a few turns, they stop rioting. Maybe that's an urban myth. Anyone know the truth about this? Slick. |
Re: Capturing planets, a question of practicality.
"Like I said, there are lots of other things that affect happiness. I believe that the happiness.txt applies to all empires, but is overridden by any race specific AI_XXX.txt files. I should have mentioned that. Yes, some AI's have different defaults depending on their demenor."
Two different things. One controls the happyness of the population, the other the opinion the AI has toward other players. Phoenix-D |
Re: Capturing planets, a question of practicality.
Quote:
This is usually a pain for high pop worlds though and so is easier to just drop some troops and wait. However, this is a must use tactic if you are playing with an emotionless race. Whenever an emotionless race conquers a world it freezes the happiness at its current state permanently. I've wanted that bug fixed for a while now but it can be worked around (though it does put a crimp in the playstyle of races like the Borg). [ February 09, 2003, 20:24: Message edited by: QuarianRex ] |
Re: Capturing planets, a question of practicality.
I was checking out the facilities.txt and found something surprising. Most facilities that affect happiness do pretty much what you expect. IE UPC 1 gives 1% increase in happiness, UPC 2 gives 2%, UPC 3 gives 3%. The Medical Lab (organic) gives only 1% no matter which level you are at! Unless you are worried about plagues, don't bother with this one, use ANY of the others.
|
Re: Capturing planets, a question of practicality.
maybe I am wrong, but the setting for natural decrease do not stop working when you reach indifferent. Things that constantly effect the mood of the planet are building facilities, winning battles, or losing them. new treaties, ect... I have read nothing that the setting have a null effect at indifferent. The race =-20 is not combined with the alien race =20 to counter each other. either one or the other applies, not both. I have not fully investigated all the settings to find out what would make it balance at ANY given level. I tend to just put troops on every planet, and my current game is artisian. my planets stay at jubilant, even if i am getting my arse handed to me by an enemy.
|
Re: Capturing planets, a question of practicality.
Quote:
Slick. |
Re: Capturing planets, a question of practicality.
Quote:
Well, tis because I had to spend a lot of time filling those damn worlds and that means that 13 races spent a lot of time doing nothing. About 180 turns of nothing. All of the 13 races happines level stalled out at indifferent. This includes a race with neutral happiness, who should have been jubilant at being left alone but weren't. I tried this a couple times (same scenario for different mods) and each time it was the same. Happiness levels, whether positive or negative, will move towards indifferent if left alone. It doesn't seem to make sense, especially after looking through happines.txt, but that's what seems to be the case. |
Re: Capturing planets, a question of practicality.
Quote:
Slick. |
Re: Capturing planets, a question of practicality.
Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, this doesn't work. IIRC it used too but was patched |
Re: Capturing planets, a question of practicality.
Geo,
Try again. I just double checked on a saved game (in case I was halucinaring) and it works in 1.84. The planet went from -100% happiness modifier to +10% (emotionless race). It works. |
All times are GMT -4. The time now is 10:54 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.