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Re: Yet another planet capture problem
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[edit: maybe this is an undesired byproduct of the change to kill WP's first during a planet capture???] Slick. [ February 12, 2003, 05:10: Message edited by: Slick ] |
Re: Yet another planet capture problem
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OTOH, what if planet cargo would be completely filled with units? Where do your troops go in this case? |
Re: Yet another planet capture problem
at first glance I also thougt I had captured planets before with the cargo unaffected, but then i got to thinking, that those may have been surrendered planets, and not troop-taken planets. Not 100% sure about Sats in cargo either, sure I have captured planets via troops and kept the WPs, but anything else is in a grey area.
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Re: Yet another planet capture problem
I have been taking planets in tactical lately (ie, in 1.84) without bombardment, and have noticed that all weapons platforms are destroyed in every case.
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Re: Yet another planet capture problem
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Re: Yet another planet capture problem
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I just fear a little chance of probably non-capturable full planets if this would be fixed because of a probably different combat cargo handling, probably like transfer from ship to planet. Most unlikely, but who knows. |
Re: Yet another planet capture problem
Your dropped troops just overflow the cargo space of the planet, using up something like 15000/3000 (as an example). http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Yet another planet capture problem
Problem? Just blat it with your orbiting spacecraft until the # of troops defending is low enough that you're sure of success!
Works for me... http://forum.shrapnelgames.com/images/icons/icon7.gif (Even in Proportions - where taking out Homeworlds is sometimes a /very/ slow and deliberate process!) Steve. |
Re: Yet another planet capture problem
Before I notify MM of this, are we all in agreement that cargo which is undestroyed by bombardment/combat during planet capture should be captured and turned over to the control of the conquering empire?
I can't think of any good reason to have the cargo destroyed. Obviously the intent of MM was to be able to capture the planet in as much of a useable condition as possible. If the intent of the defending empire was to use a "scorched earth" tactic, it surely would destroy facilities before cargo. Since this has never worked that way, I think this cargo thing is a bug. Thoughts? Slick. |
Re: Yet another planet capture problem
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Of course it would be best if Malfador made the fix moddable so anyone who wants to play it diferently still can (and modders have another toy to play with.) |
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