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-   -   Another kind of tech grid (http://forum.shrapnelgames.com/showthread.php?t=8601)

couslee February 15th, 2003 06:16 AM

Re: Another kind of tech grid
 
Quote:

Originally posted by Suicide Junkie:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Sounds cool. but wouldn't that also require a but-load of picture files? Being able to make so many different weapon mixes would require a seperate bitmap. Lot of work there to do that. in my noob opinion.
<font size="2" face="Verdana, Helvetica, sans-serif">I don't see why. The DUCs in game all use the same picture, and have a wide variety of damage and range. Same thing here.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">True. But with this idea, you would have stream, pulse, and projectile weapons, all cross mixed. i would think to do it right it would require a lot more pics. Not that it is not possible, or that the game wouldn't be able to handle it, but being able to tell at a glance the different varations. Maybe the same pic with a color change (blue, red or green DUC barrels; ect..)

And not to bring up an old subject, but I have a hard time distingushing the APB and the Meson bLaster color differences. When I say "red" I mean a lighter/brighter shade, not one so dark. (if thats what the Meson is using. lol). You get the point. I hope. http://forum.shrapnelgames.com/images/icons/icon6.gif

Krsqk February 15th, 2003 06:22 AM

Re: Another kind of tech grid
 
IIRC, the MB is purple, and the APB is, well, purple. Maybe more of a magenta. I have trouble distinguishing them at a glance, and I'm not colorblind.

couslee February 15th, 2003 06:26 AM

Re: Another kind of tech grid
 
Quote:

Originally posted by Krsqk:
IIRC, the MB is purple, and the APB is, well, purple. Maybe more of a magenta. I have trouble distinguishing them at a glance, and I'm not colorblind.
<font size="2" face="Verdana, Helvetica, sans-serif">now see, I see ABP as a dark blue, and the meson as more of a dark plum......

Hey, new weapon idea. one that throws fruit at the fighter's windows, so they can 't see where they are going, and causes a snafu effect. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Krsqk February 15th, 2003 06:38 AM

Re: Another kind of tech grid
 
Time to break out the nethack cream pie. Maybe gloved ships wielding cockatrices should be included, too--just don't fall down a pit! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

javaslinger February 15th, 2003 07:44 AM

Re: Another kind of tech grid
 
So are these ideas moddable or just pipe dreams?

Rollo February 15th, 2003 10:23 AM

Re: Another kind of tech grid
 
Modding this should not be a problem (AI files not withstanding). So if the speadsheet concept exsits (probably the hard part), making a 'humans only' mod can be done.
It is 'only' a matter of adding/changing tech areas and tech requirements for the appropriate components.


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