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Re: Another kind of tech grid
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And not to bring up an old subject, but I have a hard time distingushing the APB and the Meson bLaster color differences. When I say "red" I mean a lighter/brighter shade, not one so dark. (if thats what the Meson is using. lol). You get the point. I hope. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Another kind of tech grid
IIRC, the MB is purple, and the APB is, well, purple. Maybe more of a magenta. I have trouble distinguishing them at a glance, and I'm not colorblind.
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Re: Another kind of tech grid
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Hey, new weapon idea. one that throws fruit at the fighter's windows, so they can 't see where they are going, and causes a snafu effect. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Another kind of tech grid
Time to break out the nethack cream pie. Maybe gloved ships wielding cockatrices should be included, too--just don't fall down a pit! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Another kind of tech grid
So are these ideas moddable or just pipe dreams?
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Re: Another kind of tech grid
Modding this should not be a problem (AI files not withstanding). So if the speadsheet concept exsits (probably the hard part), making a 'humans only' mod can be done.
It is 'only' a matter of adding/changing tech areas and tech requirements for the appropriate components. |
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