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Re: AI DEATH MATCH 2
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Thanks for including the Khrel. I will send the files on Friday. |
Re: AI DEATH MATCH 2
this sounds pretty cool http://forum.shrapnelgames.com/images/icons/icon12.gif
good idea... i only wish we could do real heuristic ai programming, using alpha-beta trees and whatnot like the chess programs do http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI DEATH MATCH 2
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I could extend the limit from 30 to 32 (with 8 Groups with 4 each). Send me the files. |
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And again, thanks for your suggestions!!!! |
Re: AI DEATH MATCH 2
Excellent! The previous death match was great. I'm glad to see there will be another one.
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Re: AI DEATH MATCH 2
MB - I uploaded the Latest AI for the Orks in the races archives (also putting the link here)
1045832020.zip [ February 21, 2003, 12:54: Message edited by: Atraikius ] |
Re: AI DEATH MATCH 2
Ok, I have decided the AI list and the new fixture.
After include the 3 Gandalf's AIs, needed to remove one more from the original list... Then, the decision was between the Vaxin and the XiChung. Both races performed not well in the first contest, but because the XiChung has some updates, then, the Vaxin was the excluded race. Here the Groups and the Races: GROUP A1 Narn Regime Cylon Praetorians Fazrah GROUP A2 Pyrochette Romulan Orks Piundon GROUP A3 Eee Colonial Klingon Ekhazan GROUP A4 United Flora Sergetti Sallega Khrel GROUP A5 Earth Alliance Drakol Corrian Cue Cappa GROUP A6 Aquilaeian Gron Toltayans Azorani GROUP A7 Space Vikings Shadows Namovans Tessellate GROUP A8 Toron Tesli'k Rage XiChung I'll play 3 games for every AI, and the 3 first of every group, will go to the Second Round. Here the Fixture: Death Match 2 Fixture.zip With this format, will take me more time finish the contest... but think will be more fair to determine the best AIs. [ February 22, 2003, 21:53: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Sounds good MB!
Appreciate your efforts. Regards GE |
Re: AI DEATH MATCH 2
The contest has been started!
The Narn Regime and the Cylons are fighting now. Turn 61. The Narn are first, already have the Talisman and can colonize Gas. The Cylons are using Drones and only can colonize Rock. Turn 139. Although the Narn have a great advantage in numbers, still have not started an offensive into the Cylon's systems. Turn 187. Still the Narn have not invaded the Cylon. Think that I know the reason: The Narn have the option to do not go into minefields, and seems to be that they doesn't built enough minesweepers. For example, at this turn they have "none". The Cylons are ok for now. They have the Wave-Motion Guns... but I did several combats 5 Cylons Dreadnoughts vs 5 Narn Dreadnought, and usually the Narn won without loses. Turn 228. Finally the Narn decided that's time to attack. They have invaded Rove and started to attack the Cuyrok system. Turn 237. The Narn control Rove, have destroyed the star at Abrion, have enough minesweepers and think nothing can stop them... Turn 270. Game over. The Narn got a deserved victory. Here the link: Narn_vs_Cylon.zip [ February 24, 2003, 02:18: Message edited by: Master Belisarius ] |
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