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Re: Ship Tonnage? is there a max
Also population affects construction rate. Build your biggest ships at huge planets w/ max pop....
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Re: Ship Tonnage? is there a max
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Don't you have a sense of humor? |
Re: Ship Tonnage? is there a max
I didn't mean to upset you just meant my intended none of those effects would have been accurate.
Thou it would be a sight seing a 1,000mt ship move in to your homeworld system(with standard ship set) |
Re: Ship Tonnage? is there a max
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And yeah, one those MegaHippopotamus in a Home System would mean time to evacuate the leadership and bye bye fellow citizens. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Ship Tonnage? is there a max
GritTech uses ship sizes from 200-10,000 KT, with bases up to 15mt. I think they are balanced fairly well, while the lowest ship sizes become obsolete in combat, they still have other uses. mid range ships still have advantages against large ships. mounts make it so that even the largest ships dont need to have hundreds of components.
I was considering ranging the hull sizes up to 50,000, but that would have required a minimum size of 500, so that mounts would scale properly. also, it would have really hosed up armor values for larger ships, since i have modled armor mounts to mathematically reflect surface areas of different sized ship hulls. GritTech, by the way, should not be more than a month late. I intend to have a playable Version by the end of next week, and i am sorry to have missed the original Jan31 date. |
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