.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Ship Tonnage? is there a max (http://forum.shrapnelgames.com/showthread.php?t=8638)

rdouglass February 20th, 2003 09:34 PM

Re: Ship Tonnage? is there a max
 
Also population affects construction rate. Build your biggest ships at huge planets w/ max pop....

Aloofi February 20th, 2003 09:35 PM

Re: Ship Tonnage? is there a max
 
Quote:

Originally posted by Jasonsty:
[QB]I was planning to use components that were larger too. Everything you mentioned is editable. If I wanted the 2,000mt ship could have had a defensive bonus of 100%

QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Of course you can mod in any defensive bonus you whish, I was just making fun of the size.
Don't you have a sense of humor?

Jasonsty February 20th, 2003 11:07 PM

Re: Ship Tonnage? is there a max
 
I didn't mean to upset you just meant my intended none of those effects would have been accurate.

Thou it would be a sight seing a 1,000mt ship move in to your homeworld system(with standard ship set)

Aloofi February 20th, 2003 11:26 PM

Re: Ship Tonnage? is there a max
 
Quote:

Originally posted by Jasonsty:
I didn't mean to upset you just meant my intended none of those effects would have been accurate.

Thou it would be a sight seing a 1,000mt ship move in to your homeworld system(with standard ship set)

<font size="2" face="Verdana, Helvetica, sans-serif">Nah, I was just messing with you. http://forum.shrapnelgames.com/images/icons/icon10.gif
And yeah, one those MegaHippopotamus in a Home System would mean time to evacuate the leadership and bye bye fellow citizens. http://forum.shrapnelgames.com/images/icons/icon10.gif

Puke February 21st, 2003 12:11 AM

Re: Ship Tonnage? is there a max
 
GritTech uses ship sizes from 200-10,000 KT, with bases up to 15mt. I think they are balanced fairly well, while the lowest ship sizes become obsolete in combat, they still have other uses. mid range ships still have advantages against large ships. mounts make it so that even the largest ships dont need to have hundreds of components.

I was considering ranging the hull sizes up to 50,000, but that would have required a minimum size of 500, so that mounts would scale properly. also, it would have really hosed up armor values for larger ships, since i have modled armor mounts to mathematically reflect surface areas of different sized ship hulls.

GritTech, by the way, should not be more than a month late. I intend to have a playable Version by the end of next week, and i am sorry to have missed the original Jan31 date.


All times are GMT -4. The time now is 06:34 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.