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-   -   Looking for a killer strategy with Deeply Religious trait (http://forum.shrapnelgames.com/showthread.php?t=8654)

tesco samoa February 23rd, 2003 10:55 PM

Re: Looking for a killer strategy with Deeply Religious trait
 
The goal with Religous is to dance... SO make sure your ships are maxed out on engines and with the solar sail. Also make sure you have 1 supply cargo. the 2 sensors ( Multi tracking and the defensive bonus one ), Depending on how your enemy is add the one each of the two defensive armors ( For that extra 30% on defence ) A couple of shields ( depending on what the enemey comes at you with but always put one on) and then in the following order 2xshield depleter, 1xengine weapon , Weapon of choice , 2 PDC's

Now set it to max range and enjoy....

rextorres February 24th, 2003 12:13 AM

Re: Looking for a killer strategy with Deeply Religious trait
 
When you set up your .emp max out you defense - use all your offense points for something else (and sweat it out till you get the talisman) and take bezerker. Always set your ship strategy to max range.

[ February 23, 2003, 22:14: Message edited by: rextorres ]

Ed Kolis February 24th, 2003 02:05 AM

Re: Looking for a killer strategy with Deeply Religious trait
 
Yeah, worked pretty well for whoever was originally playing as the Kif in DimensionX2 on PBW (sorry I can't remember his name!) ... that is until everyone else except the Galactic Concordium (who were meanwhile building up massive fleets since I had foolishly agreed not to colonize in their space - see, I was in the middle, they were to my right, and everyone else was to the left, so they got to control half the galaxy unopposed!) ganged up and wiped them out!

That's why I'm surprised anyone is even giving tips here... usually it's like "OMG he's got Religious and he's going to take over the galaxy! Let's stop him!!!" http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron February 24th, 2003 02:24 AM

Re: Looking for a killer strategy with Deeply Religious trait
 
Quote:

That's why I'm surprised anyone is even giving tips here... usually it's like "OMG he's got Religious and he's going to take over the galaxy! Let's stop him!!!"
<font size="2" face="Verdana, Helvetica, sans-serif">The very fact that people have that reaction tells you that something is awry with Talismans. I certainly hope they don't make it into SE5. Or, at least not as 100% to hit.

Taera February 24th, 2003 09:50 AM

Re: Looking for a killer strategy with Deeply Religious trait
 
scary thought
battlestation / starbase
armed with
1x tractor
endless amount of rippers

and outfitted with talisman.

Gosh, if it'd be starbase with the maximum mount i DONT WANT TO MEET IT

tesco samoa February 24th, 2003 05:42 PM

Re: Looking for a killer strategy with Deeply Religious trait
 
And do not forget LWP's with the tailsman... can cause alot of damage to the ships...

P.S. I am in disagreement with you Fryon... It costs 1500 points.. Sure it hurts... But it is fun to beat.

LGM February 24th, 2003 08:56 PM

Re: Looking for a killer strategy with Deeply Religious trait
 
The Talisman is very effective in a low ship limit game ( less than 500), because you can build high powered ships that cannot be easily swarmed.

In a 300 ship limit game, I build Dreadnaught ships with Null Space III and Repulser III (12 hex flinging with Heavy mounts). 1-4 repluser beams are nice to have while the Null Space are reloading to fling your enemeies away. Repulsers do not work as well with a Max Range strategy or a run while reloading strategy (Max Range/Don't Get Hurt)

Just Null Space works nice on Battleships as you can use Max Range/Don't Get hurt to run away while reloading your Null Space. You can do a similar thing with Torpedos. APBs do more damage per round than Torpedoes and Null Space, but they keep you within striking distance, whereas ROF 2+ can make your ship move well away while reloading.

As mentioned, the Talisman begs you to go high on defense and to reduce your offensive modifier, but low offense can cripple you to use ramming, boarding, and seekers until you get the Talisman. I would not recommend that you go below 100% on offense as a 120% Defense/Beserker would be very hard to hit.

Do not use Base Ships as they are too easy for non Talisman races to hit. Only when fighting another Relgious player consider using Base ships. About 3 Massive Mount Null Space Weapons will gut most any ship they hit!

[ February 24, 2003, 18:59: Message edited by: LGM ]

Fyron February 24th, 2003 09:57 PM

Re: Looking for a killer strategy with Deeply Religious trait
 
"P.S. I am in disagreement with you Fryon... It costs 1500 points.. Sure it hurts... But it is fun to beat."

Yes, and any other race can only get a 25% (racial) bonus to hit for 1500 racial points. Sounds balanced to me.

It is the 100% guarantee that is the biggest problem. Nothing should be 100%.

I never said it was unbeatable, just that it is overpowered and unbalanced.

oleg February 25th, 2003 02:59 AM

Re: Looking for a killer strategy with Deeply Religious trait
 
Quote:

Originally posted by Taera:
scary thought
battlestation / starbase
armed with
1x tractor
endless amount of rippers

and outfitted with talisman.

Gosh, if it'd be starbase with the maximum mount i DONT WANT TO MEET IT

<font size="2" face="Verdana, Helvetica, sans-serif">Be glad it does not have engine killers and repulser beams. With massive mounts they would sent your immobile ships into far corners of battle map http://forum.shrapnelgames.com/images/icons/icon7.gif


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