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Re: Queue Bug?
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Re: Queue Bug?
Just curious: at what point of the discussion research center turned into spaceport ? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Queue Bug?
Multiple spaceports being built is what he was originally complaining about in the first thread.
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Re: Queue Bug?
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SJ's comment about the game needing to second guess what I'm adding to the queue is nonsensical. I was complaining about the 'Repeat Build' being left on. [ February 24, 2003, 03:45: Message edited by: raynor ] |
Re: Queue Bug?
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Re: Queue Bug?
*Moderator mode /on*
Please, keep it friendly. You may agree to disagree but no name calling. *Moderator mode /off* |
Re: Queue Bug?
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In fact, his post (in the other thread, which this is about) quite clearly has this in it: Quote:
[ February 24, 2003, 20:08: Message edited by: Imperator Fyron ] |
Re: Queue Bug?
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In fact, his post (in the other thread, which this is about) quite clearly has this in it: Quote:
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Re: Queue Bug?
To get back on topic - was there a log message about the research center not being built? I know you get one when building more units than can be stored at a location. I've also noticed that, in that case, the build order is also NOT deleted. I sometimes appreciate that, because sometimes I want all the units built anyway, and either launch enough cargo to store the units I want or move a transport to that location. Of course, sometimes I just forget to check how many weapon platforms I can fit on a small planet; but even then, I may not want the build order deleted because I might be building a newer Version of an old WP, and just forgot to jettison the old one.
Along those same lines, it might be useful to exploit this little feature; for a pure research compound colony, put "Research Center" as the first item in queue and "Central Computer Complex" as the second item. Turn on repeat build; once the planet is full, "Research Center" will be deleted and the CCC will be started. Since that takes multiple turns to build, you should be able to monitor the situation until it's one turn away from completion, then delete a Research Center just in time to make room for the CCC. Voila, you've now had the benefit of an extra Research Center for 5 turns or so, while waiting for the CCC to finish. Takes a little micromanagement, but in a seriously competitive game, every edge helps... |
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