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Re: building faster?
It is not a good idea to bump up old threads and create a new one to ask a single question. It is a pretty large breach of nettiquite. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: building faster?
Quote:
I was in a PBEM game for a friend and had to retrofit his very old ships to new ones. The main problem were of course the engines because they increased in Rad. In my experience the 150% is really per resource HOWEVER there is a threshold like round about 1000 or so that you can upgrade ANYWAY. So you can upgrade your 100 R ship to a 1,100 ship but not your 10,000 to 16,000. I'm quite sure about this as I only upgraded the engines so the variables in the equation weren't too many. Anyway this was an early gold Version IIRC so it might have changed or I am simply wring. http://forum.shrapnelgames.com/images/icons/icon10.gif Unfortunately that I lack the time to test it. |
Re: building faster?
* Grabs his white labcoat, steel clipboard and a box of kittens and heads to the lab *
I'll test this tonight if I get time. Slick. |
Re: building faster?
I have had a few learning experiences with retrofits. So I think I will share the gotchas:
1. THE RESOUCES MUST BE IN STORAGE, For Simultaneous and (PBW) games. 2. THE TRUE RETROFIT COSTS ARE IN THE RETROFIT WINDOW. You get hit with EXTRA CHARGES for removing and installing componants. 3. TOTAL RETROFIT COST is the sum of MINERALS, ORGANICS, and RADIOACTIVE costs in the Retrofit Window. 4. MAXIMUM ALLOWED Total Retrofit cost is 1.5 times the Total Cost of your current ship design. P.S. I hope that threshold thing is wrong. It could very well slip by me. [ February 27, 2003, 20:21: Message edited by: Wardad ] |
Re: building faster?
Yeah Mephisto, you are wrong. But it's ok, you are entitled. It's very unusual for you. http://forum.shrapnelgames.com/images/icons/icon10.gif
It's 150% of the total resources. And it's been this way since at least the Twin galaxies tournament ages ago. I know because it was a big issue during the tourney. That was like Version 1.19 if I recall corectly. It's not been changed and changed back to my knowledge so I beleive it's been that way for every Version since. Geoschmo [ February 27, 2003, 20:19: Message edited by: geoschmo ] |
Re: building faster?
Quote:
I was in a PBEM game for a friend and had to retrofit his very old ships to new ones. The main problem were of course the engines because they increased in Rad. In my experience the 150% is really per resource HOWEVER there is a threshold like round about 1000 or so that you can upgrade ANYWAY. So you can upgrade your 100 R ship to a 1,100 ship but not your 10,000 to 16,000. I'm quite sure about this as I only upgraded the engines so the variables in the equation weren't too many. Anyway this was an early gold Version IIRC so it might have changed or I am simply wring. http://forum.shrapnelgames.com/images/icons/icon10.gif Unfortunately that I lack the time to test it.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Retrofits are based off of total cost, not each resource individually. IIRC, it has _always_ been based off of total cost in SE4 (well... maybe it was different in an early beta, I dunno). |
Re: building faster?
Do I have to return the kittens?
Slick. |
Re: building faster?
LOL! http://forum.shrapnelgames.com/images/icons/icon7.gif Ok, I must be wrong. Keep the kittens but treat them nicley!
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Re: building faster?
As I do not know where you got the kittens, I can't tell you if you can keep them or not. http://forum.shrapnelgames.com/images/icons/icon12.gif
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