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Re: Simultaneous query : recovering fighters
Quote:
No, it does not. Geoschmo |
Re: Simultaneous query : recovering fighters
Interesting thread. I always thought that the number of units able to be launched and/or recovered per turn was the same.
Can I ask this again to clarify? So what your saying is that you can recover more units than you can launch per turn? |
Re: Simultaneous query : recovering fighters
Quote:
Geoschmo |
Re: Simultaneous query : recovering fighters
Just to put this to rest, a ship with a launch bay can recover however many units it can store in one turn, regardless of recover rates. Geo has said this several times. Now, you have two experienced people confirming it. Let's stop beating a dead horse.
[ February 24, 2003, 20:40: Message edited by: Imperator Fyron ] |
Re: Simultaneous query : recovering fighters
Quote:
Geo, is this just in simultaneous mode? I can't seem to recover more than I can launch in turn mode. I'm using Gold 1.84... |
Re: Simultaneous query : recovering fighters
That is a different question, and is not beating the dead horse. http://forum.shrapnelgames.com/images/icons/icon12.gif
It is possible that it was changed in a recent patch, and neither Geo nor myself have tested it in a while. |
Re: Simultaneous query : recovering fighters
Actually I tested it today usign 1.84, but I had only tested it in Simultaneous since that was the original question.
However, when I test it now in turn based I can still recover as many as I can hold. The only limitation is in launching. Not sure why you are having a problem with it Rdouglas. Geoschmo [ February 24, 2003, 21:58: Message edited by: geoschmo ] |
Re: Simultaneous query : recovering fighters
If RDouglas is like, me, he's got this great big light bulb above his head that is as bright as the sun. To me, it is *awesome* that you can put a single fighter bay on a transport and then be able to recover as many fighters as the transport will hold. I mean... you just can't imagine how much time that fact will save me and how much it will add to the game. All this time, I have been recovering fighters to the planet, transferring them to the ship, and so on. This is quite the epiphany. Thanks, Geoschmo. Sorry, if I didn't believe you.
[ February 24, 2003, 22:18: Message edited by: raynor ] |
Re: Simultaneous query : recovering fighters
No problem Raynor. It's not clear though because it sounds as if Rdouglas is not able to do it in turn based like I am. I am waiting to hear what he is doing so we can explain the difference.
It's also not entirely clear that this whole thing of recovering fighters en masse isn't a bug. While in turn based if I use the regular launch/recover button instead of the remote launch button a window shows up with the number of fighters that can be launched with a slash and then another number. This appears to be supposed to be the numebr that can be recovered. So naturally you would think that's the limit. When you launch fighters the first number goes down, but when you recover them the second number does not. I never noticed this before today because I almost never play turn based. Geoschmo |
Re: Simultaneous query : recovering fighters
I don't know if this is the answer or not Geo, but I always thought those numbers worked the following way.
A planet can launch 1000 per turn according to the Launch/Recover Units screen. So it has the numbers 1000/1000. Those numbers were it could launch 1000 per turn, which is correct on the first set of numbers. The second set of numbers is what is in question, no? So you're saying that second set supposedly is how many it can recover per turn? I just thought it was there to show how many could be launched to start with. For example, the planet: Can launch 1000/Can recover(?)1000; could be turned into: Can launch 1000/Out of 1000. This is the way I thought it was. Correct me if I'm wrong. |
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