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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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[ March 04, 2003, 11:05: Message edited by: dogscoff ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Will this put the Ship in a possible supply problem and cause it not to sentry in some cases even one move away? Would it then be a must now to install at least one Supply Storage Bay to avoid sentry problems even after a refuel, by a supply ship? There may be criticism that 2 engines carry the same amount of [Supply Storage] as one Supply storage bay, and what engineer would do this, but I look at the engine supply; indicative to the math required to have a ship move a desired distance to the designers intent. One could also change the sentence to read something other then 'Descr := Can store 250 units of supply' to lets say the (Pulse from a Ion Engine ???? http://forum.shrapnelgames.com/image...s/confused.gif ????? I don’t know, you’re the writer http://forum.shrapnelgames.com/images/icons/icon7.gif I just fix refrigerators for a living http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 04, 2003, 17:01: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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And your AIs in other areas accomplish things in a better way then Abbi's and CC. Please, don't you misunderstand me http://forum.shrapnelgames.com/images/icons/icon7.gif What I was saying, it seemed like it was implied that Proportion 2.53 was't good to go in all AI files that are packaged. I beleive they are. http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 04, 2003, 15:06: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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And your AIs in other areas accomplish things in a better way then Abbi's and CC. Please, don't you misunderstand me http://forum.shrapnelgames.com/images/icons/icon7.gif What I was saying, it seemed like it was implied that Proportion 2.53 was't good to go in all AI files that are packaged. I beleive they are. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But I REALlY did not try them in Non Connected for more than few turns ! Somehow I did't think many people will use this setting. My mistake. |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.
Good stuff. I and a lot of other Moders have followed your example, since!!! |
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Spaceyard components with reduced org output, great idea. Gimme more like this... http://forum.shrapnelgames.com/images/icons/icon10.gif I guess one reason for PvK has not done this yet could be the running games on PBW? I mean... you know what I mean. |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Yah, I was going with the premise you wanted to mod out the AI (some what). From earlier or was it the first post in this thread.
http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 04, 2003, 16:21: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Thats what counts to, me! Meaning no offense to Master Belizarious. [ March 04, 2003, 17:14: Message edited by: JLS ] |
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