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-   -   Slow down exploration speed in AICampaign/PROPORTIONS (http://forum.shrapnelgames.com/showthread.php?t=8729)

dogscoff March 4th, 2003 01:04 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Foundations mod was a bit more like that, because you started out
<font size="2" face="Verdana, Helvetica, sans-serif">I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions.

Quote:

Also, a major element speeding expansion beyond the design's intent is the ability to build colony ships using space yard ships, so you can build the colonizers at the frontier.
<font size="2" face="Verdana, Helvetica, sans-serif">I thought you were planning to remove this exploit by reducing the org output of mobile spaceyards or something.

[ March 04, 2003, 11:05: Message edited by: dogscoff ]

JLS March 4th, 2003 03:59 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by PvK:
[QB]You could also reduce the supply capacity of all engines.
<font size="2" face="Verdana, Helvetica, sans-serif">Pete,
Will this put the Ship in a possible supply problem and cause it not to sentry in some cases even one move away? Would it then be a must now to install at least one Supply Storage Bay to avoid sentry problems even after a refuel, by a supply ship?

There may be criticism that 2 engines carry the same amount of [Supply Storage] as one Supply storage bay, and what engineer would do this, but I look at the engine supply; indicative to the math required to have a ship move a desired distance to the designers intent. One could also change the sentence to read something other then 'Descr := Can store 250 units of supply' to lets say the (Pulse from a Ion Engine ???? http://forum.shrapnelgames.com/image...s/confused.gif ????? I don’t know, you’re the writer http://forum.shrapnelgames.com/images/icons/icon7.gif I just fix refrigerators for a living http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 04, 2003, 17:01: Message edited by: JLS ]

oleg March 4th, 2003 04:15 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.
<font size="2" face="Verdana, Helvetica, sans-serif">I mean that I did not test my AIs for not connected state. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.

JLS March 4th, 2003 05:04 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.

<font size="2" face="Verdana, Helvetica, sans-serif">I mean that I did not test my AIs for not connected state. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif Actually I think yours are good to go as well in AI Not connected!!!!!
And your AIs in other areas accomplish things in a better way then Abbi's and CC.
Please, don't you misunderstand me http://forum.shrapnelgames.com/images/icons/icon7.gif

What I was saying, it seemed like it was implied that Proportion 2.53 was't good to go in all AI files that are packaged. I beleive they are. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 04, 2003, 15:06: Message edited by: JLS ]

oleg March 4th, 2003 05:45 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by JLS:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.

<font size="2" face="Verdana, Helvetica, sans-serif">I mean that I did not test my AIs for not connected state. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif Actually I think yours are good to go as well in AI Not connected!!!!!
And your AIs in other areas accomplish things in a better way then Abbi's and CC.
Please, don't you misunderstand me http://forum.shrapnelgames.com/images/icons/icon7.gif

What I was saying, it seemed like it was implied that Proportion 2.53 was't good to go in all AI files that are packaged. I beleive they are. http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But I REALlY did not try them in Non Connected for more than few turns ! Somehow I did't think many people will use this setting. My mistake.

JLS March 4th, 2003 06:01 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.

Good stuff.

I and a lot of other Moders have followed your example, since!!!

PsychoTechFreak March 4th, 2003 06:01 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by PsychoTechFreak:
Efficient Engines, I think I would probably just remove them.
<font size="2" face="Verdana, Helvetica, sans-serif">I should better not remove anything, just change values, right? Otherwise, I guess the AI ship designs might get in trouble.

Spaceyard components with reduced org output, great idea. Gimme more like this... http://forum.shrapnelgames.com/images/icons/icon10.gif

I guess one reason for PvK has not done this yet could be the running games on PBW? I mean... you know what I mean.

JLS March 4th, 2003 06:12 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Yah, I was going with the premise you wanted to mod out the AI (some what). From earlier or was it the first post in this thread.
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 04, 2003, 16:21: Message edited by: JLS ]

oleg March 4th, 2003 07:03 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by JLS:
What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.

Good stuff.

I and a lot of other Moders have followed your example, since!!!

<font size="2" face="Verdana, Helvetica, sans-serif">Actually, I steal the concept from Master Belizarious' Aquelian/Pyrochette AI. http://forum.shrapnelgames.com/images/icons/icon7.gif Support ship design and "offensive sweepers". He should be credited with this ! http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS March 4th, 2003 07:09 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:
What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.

Good stuff.

I and a lot of other Moders have followed your example, since!!!

<font size="2" face="Verdana, Helvetica, sans-serif">Actually, I steal the concept from Master Belizarious' Aquelian/Pyrochette AI. http://forum.shrapnelgames.com/images/icons/icon7.gif Support ship design and "offensive sweepers". He should be credited with this ! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, I learnt from you http://forum.shrapnelgames.com/images/icons/icon12.gif
Thats what counts to, me!
Meaning no offense to Master Belizarious.

[ March 04, 2003, 17:14: Message edited by: JLS ]


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