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-   -   Slowing Down AI Expansion (http://forum.shrapnelgames.com/showthread.php?t=8767)

JLS March 7th, 2003 12:11 AM

Re: Slowing Down AI Expansion
 
OK, it is on my CD gold, a bLast from the past...
I remember I played the Nomads....

I am playing 3.0. I got from your from your Web. Just now...

This is a fun Mod.

Rollo March 7th, 2003 01:00 PM

Re: Slowing Down AI Expansion
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Proportions does not have QNP. QNP includes no limits on engines, so you can fill any ship with engines if you want to. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Wrong http://forum.shrapnelgames.com/images/icons/icon7.gif Proportions does have QNP + restrictions on number of engines. Honestly http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Which makes it not QNP. It makes it pseudo-QNP, yes. But, QNP has no artificial restrictions on number of engines. You can devote as much of your ship as you want to engines. So, it can not be QNP if it has artificial restrictions on engines, which Proportions has. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I disagree. QNP means that bigger ships need more engines. Period. Whether or not there are limits on number of engines is irrelevant.

oleg March 7th, 2003 01:17 PM

Re: Slowing Down AI Expansion
 
Yes, indeed. As long as more massive ships need more engines to get the same speed - it is QNP. This is my defenition of QNP. Restriction on number of engines simply reflects the lack of "structure indurance" in SE. What I mean is that in real life, if you put too many engines on car/airplane/rocket, it will simply fall apart. Thus, the must be some reasonable restriction on number of engines, say 10% of hull mass. Otherwise it just becomes silly, IMHO.


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