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Re: Re-supply
Some info on the game I am playing
At this point no. The Zynarra are separated from my home system by a system I took control of. This system has a warp point that leads out to the rest of the quadrant that I have not explored out. Leading down from my home system is another system that I have a planet in and that leads to another system that I have a planet in. (Z3) / \ / \ / \ / \ --X2----X4 X6 / \ /| (HS1) X5 / \ / \ / X7---X8---X9 HomeWorld=(HS1) Planet in X2 Planet in X7 Planet in X8 Planet in X9 Zynarras in (Z3) X2 leads out to rest of quadrant Current Resources Blue = 101416 Green = 53 Red = 56300 I think I was negative on empire screen on all three and was going to tonite try to reverse that flow and then try to strengthen my position here. As far as I can tell research is going fine and I don't think that I am lagging to much there. |
Re: Re-supply
my representation of my qadrant didn't turn out very good http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Re-supply
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Re: Re-supply
!!!GREAT MAP of your Galaxy (cluster)!!!
You need farms soon as possible !!! Is there a planet in your Home System (HS1) that has a colonizable planet (*) with 80% Organics(green) value or higher? Build one trade center any planet and it constructs real fast! http://forum.shrapnelgames.com/images/icons/icon12.gif The way your Empire treasury is now I would. Trade 60000 Minerals and 20000 Rads for Organics If your planets are building resupply depots then at your HOME WORLD scrap you’re SPACE DOCK being careful not to select anything else. Build the Trade center there for now. If you have trouble building Trade Center; due to lack of resources hit f7 key [usage] and put on [hold] the item using the most organics until you have traded. After your trade from the Trade center, your good to go http://forum.shrapnelgames.com/images/icons/icon12.gif For now build only one colonizer at a time (FROM Home World) until your Organics net researve increase to save levels; +20000. And you will notice fluctuations in you economy as you build on planets, Maintenance on ships etc. and Colonizers that were in route; land http://forum.shrapnelgames.com/images/icons/icon7.gif ~TIP: Set up some Mining outPosts and Organic Domes on nearby asteroids that are rich in the appropriate resource… (one per asteroid and only vacant planets!) [ March 09, 2003, 12:51: Message edited by: JLS ] |
Re: Re-supply
What turn are you in?
If I understand this map your Galaxy (cluster) exits from X2 left. Your position looks good, lets see what’s outside your galaxy, see what races are out there that may want to enter trade with you. All races trade at 2 for 1 and do not like frequent trades (merchant races more flexible here http://forum.shrapnelgames.com/images/icons/icon12.gif Race trade is more profitable then the Trade center... (Scout hull: basic bridge, Basic life support, crew qtrs., 2 efficient engines and 2 Supply storage bays) A tanker or two beyond X2 can resupply your scouts http://forum.shrapnelgames.com/images/icons/icon12.gif ~ Now that I see your map abort my suggestion on were to place mines and sats earlier, I misunderstood your position. [ March 09, 2003, 00:25: Message edited by: JLS ] |
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