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-   -   design pb : boarding ships and multiple fighters (http://forum.shrapnelgames.com/showthread.php?t=8917)

oleg March 19th, 2003 05:23 PM

Re: design pb : boarding ships and multiple fighters
 
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only http://forum.shrapnelgames.com/images/icons/icon9.gif

Gandalph March 19th, 2003 05:59 PM

Re: design pb : boarding ships and multiple fighters
 
Quote:

Originally posted by oleg:
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">One of my races uses 2 different WP's and calls for them by name in the construction_units.txt file. The race definately builds both designs, but I cannot tell you whether calling for them by name is the reason.

trooper March 19th, 2003 10:40 PM

Re: design pb : boarding ships and multiple fighters
 
I was wrong, the first item was constructed, not the second.

Thanks for your answers, it's gonna be a terrific AI...

oleg March 20th, 2003 06:13 AM

Re: design pb : boarding ships and multiple fighters
 
Quote:

Originally posted by Gandalph:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="Verdana, Helvetica, sans-serif">One of my races uses 2 different WP's and calls for them by name in the construction_units.txt file. The race definately builds both designs, but I cannot tell you whether calling for them by name is the reason.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, Construction_units.txt does NOT use names http://forum.shrapnelgames.com/images/icons/icon9.gif The call for item should use standard unit names otherwise it is ignored. I also had a situation where two different WP designs were build but it is a consequence of "rotating ship design" - for description see the current AI Deathmatch Contest topic.
Pitty. I was hoping to make a most formidable planet defence for Proportions AI.

Rexxx March 20th, 2003 05:16 PM

Re: design pb : boarding ships and multiple fighters
 
Quote from the unit_construction-file:
On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero.

In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units?

[ March 20, 2003, 15:17: Message edited by: Rexxx ]

trooper March 22nd, 2003 10:09 AM

Re: design pb : boarding ships and multiple fighters
 
I'm always at the same point when dealing with my two figters design. It seems that calling the ship name and not the design name in the construction_vehicles.txt file doesn't work indeed.

Anybody know how to built two different fighters, or is it an impossible mission ?

oleg March 22nd, 2003 01:20 PM

Re: design pb : boarding ships and multiple fighters
 
Did you do as I advised ? It certainly worked for my Proportions' Krill. Take a look, but you need to install the latest Proportions (2.5.3)
There should be no problems with calling names in construction_vehicles file, it is construction_units that still uses types only.

trooper March 23rd, 2003 01:11 AM

Re: design pb : boarding ships and multiple fighters
 
If i've understood everything, you've used rotating design for fighters in TDM krill AI : it means the AI builds two types of fighters, with different sizes. So it's impossible to build fighters of the same size with different components ? that's a pity.

Krills don't use design names in their AI files, at least not for fighters.

oleg March 23rd, 2003 02:24 AM

Re: design pb : boarding ships and multiple fighters
 
Not TDM Krill, but Proportions Krill http://forum.shrapnelgames.com/images/icons/icon7.gif
http://forum.shrapnelgames.com/newup...1046954324.zip

Take a look, they usually build about 150 "strike fighters", then switch to "fighters" and "bombers" Size does not matter http://forum.shrapnelgames.com/images/icons/icon12.gif All is done by design names for fighters with different weapons !

Atraikius March 25th, 2003 02:31 AM

Re: design pb : boarding ships and multiple fighters
 
The TDM-Krill are using Design Names for fighters; Interceptor, and Bomber.


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