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Re: design pb : boarding ships and multiple fighters
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: design pb : boarding ships and multiple fighters
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Re: design pb : boarding ships and multiple fighters
I was wrong, the first item was constructed, not the second.
Thanks for your answers, it's gonna be a terrific AI... |
Re: design pb : boarding ships and multiple fighters
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Pitty. I was hoping to make a most formidable planet defence for Proportions AI. |
Re: design pb : boarding ships and multiple fighters
Quote from the unit_construction-file:
On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which: 1. Are not currently busy. 2. Those planets which have reached maximum facilities. 3. The amount consumed per turn won't reduce the empire's resources to zero. In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units? [ March 20, 2003, 15:17: Message edited by: Rexxx ] |
Re: design pb : boarding ships and multiple fighters
I'm always at the same point when dealing with my two figters design. It seems that calling the ship name and not the design name in the construction_vehicles.txt file doesn't work indeed.
Anybody know how to built two different fighters, or is it an impossible mission ? |
Re: design pb : boarding ships and multiple fighters
Did you do as I advised ? It certainly worked for my Proportions' Krill. Take a look, but you need to install the latest Proportions (2.5.3)
There should be no problems with calling names in construction_vehicles file, it is construction_units that still uses types only. |
Re: design pb : boarding ships and multiple fighters
If i've understood everything, you've used rotating design for fighters in TDM krill AI : it means the AI builds two types of fighters, with different sizes. So it's impossible to build fighters of the same size with different components ? that's a pity.
Krills don't use design names in their AI files, at least not for fighters. |
Re: design pb : boarding ships and multiple fighters
Not TDM Krill, but Proportions Krill http://forum.shrapnelgames.com/images/icons/icon7.gif
http://forum.shrapnelgames.com/newup...1046954324.zip Take a look, they usually build about 150 "strike fighters", then switch to "fighters" and "bombers" Size does not matter http://forum.shrapnelgames.com/images/icons/icon12.gif All is done by design names for fighters with different weapons ! |
Re: design pb : boarding ships and multiple fighters
The TDM-Krill are using Design Names for fighters; Interceptor, and Bomber.
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