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-   -   Tug of War - Progress Thread (http://forum.shrapnelgames.com/showthread.php?t=8920)

geoschmo March 20th, 2003 05:27 PM

Re: Tug of War - Progress Thread
 
Quote:

Originally posted by Gandalph:
The Mod needs to be installed at PBW before I can setup the game. I will post in this thread when that happens. Feel free to continue to ask questions and I will continue to answer them.

Gandalph

<font size="2" face="Verdana, Helvetica, sans-serif">Gandalph, you can setup the game on PBW anytime you'd like. Just set it as stock 1.84 but state clearly in the description that it's a mod game and you can even put a link to where the people can get the mod. This will allow you to get started on getting people joined in the game. I will have the mod ready for you by the time the game is ready to start and can change the mod for the game then. Actually as long as the mod is on there by the time the players all get their first turn in you can even start the game without the mod on PBW. But it shouldn't take me that long. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

[ March 20, 2003, 15:28: Message edited by: geoschmo ]

Gandalph March 21st, 2003 06:23 PM

Re: Tug of War - Progress Thread
 
Megatrain - Due to the excessive cost of the bridge, I don't think it can be retro'ed, but I could be wrong (I will test this evening). The Tug is escort size. The Game Master would have to keep an eye on the Tug to verify it's 2 MP's, until I revise the mod to make a different, and racial specific, hull size. Thanks for catching that.

I will set up the first match this evening and players will be on a first come first served basis. I honestly expected a greater response to this as I thought most people would think like me and look for some different way of playing on PBW. Well, we'll see how the sing up goes.

Have fun, and PEACE!!

Gandalph

Gandalph March 22nd, 2003 08:15 PM

Re: Tug of War - Progress Thread
 
I have revised the mod as it was possible to retro the design. The Tug is now a racial specific 100kt transport and I gave it 3 MP's and supply generation of 50 per turn.

The game is now setup at PBW, which you can get to by clicking here. We will start the first game when we get 8 players.

Gandalph March 25th, 2003 03:57 AM

Re: Tug of War - Progress Thread
 
Wow, had to bump this off page 2.

We have 3 players now, looking for 8 total. Anyone else up for an interesting challenge?

Katchoo March 25th, 2003 04:09 AM

Re: Tug of War - Progress Thread
 
C'mon people, sign up for this baby so we can get it going! My computer isn't getting any newer http://forum.shrapnelgames.com/images/icons/icon12.gif

Ragnarok March 25th, 2003 04:43 AM

Re: Tug of War - Progress Thread
 
Ok, well I just applied to join. I'll give it a try. I'll get man handled probably but it should still be fun. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie March 25th, 2003 04:55 AM

Re: Tug of War - Progress Thread
 
Quote:

The Game Master would have to keep an eye on the Tug to verify it's 2 MP's, until I revise the mod to make a different, and racial specific, hull size.
<font size="2" face="Verdana, Helvetica, sans-serif">Since the player can't retrofit it back to the original state, it would be plainly obvious when they attempted to claim the win ("ok, but I don't see a tug class ship in orbit of your homeworld, so you don't win")

Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?

Gandalph March 25th, 2003 05:14 AM

Re: Tug of War - Progress Thread
 
Quote:

Originally posted by Suicide Junkie:
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
<font size="2" face="Verdana, Helvetica, sans-serif">The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.

Ragnarok March 25th, 2003 06:23 AM

Re: Tug of War - Progress Thread
 
Quote:

Originally posted by Gandalph:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Suicide Junkie:
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?

<font size="2" face="Verdana, Helvetica, sans-serif">The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I would recommend sending it back to the center as well. As you said a penalty for letting it be destroyed or some such. Just an opinion.

tesco samoa March 25th, 2003 06:57 AM

Re: Tug of War - Progress Thread
 
Gandalph... Sorry I think we lost our emails on this one. I will be the tug... Mod the tech tree to include the unique Trait TUG... With cloak level 5 or 6... so a cloaked ship can watch the tug... and make sure the game ends properly...

The tug race would have unique engines , cc and a unique QT Reactor... zero maintence and no damage...

I can make the map if you want to play ....


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