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Re: Intel Oddity
Well, there is surely a percentage who haven't said anything, and some players won't notice or care that the intel system isn't great. I don't know of any real fans of the current system, though.
PvK |
Re: Intel Oddity
I am no great fan of this system but I can imagine that it would really anger me if the intelligence was chance-based. There are moments when you are bigger and don't want to be bothered by smaller nations' sabotages. You have typically 2 counter-intelligence projects running so if you want to attack someone you have 2 options: Attack with 1/3 of your agents and be ready to defend or attack with everyone sacrificing your defenses. I believe this is a good system. This way you have to be really big or determined to harm enemy. There are two improvements that should be done: If you have repeated projects(counter-intelligence), take them as one big so that you will not have any gaps. You should have to have the ability to control the flow more. For example it would be great to set counter-intelligence to repeat indefinitely with a maximum 20000 points per turn while conducting a one-time action with unlimited investments. That would be the system I would like to have in Space Empires.
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