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Re: Ok, I built a ship with alot of boarding parties...
I have also read in a previous post that the AI knows if the enemy has a self-destruct device and it will not attempt to board.
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Re: Ok, I built a ship with alot of boarding parties...
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PvK |
Re: Ok, I built a ship with alot of boarding parties...
Also note that the boarding attempt is made before weapons are fired. What does this mean? shield regenerators will make a ship invulnerable to one-on-one capture attempts. This is because the targets shields always regenerate a bit before you can board and you have to wait till next turn before you get another board attempt. Viscious circle ain't it?
So always make sure that you have at least two shield depleter boarding ships (or at least another depleter equiped ship) so that you can tag-team and get past that annoying glitch. |
Re: Ok, I built a ship with alot of boarding parties...
About boarding ship movement, it tends to be weird. I was working on a race mod a while back that used boarding parties almost exclusively and some odd things would pop up. Such as movement working fine on ships up to @500-600kt but larger hull sizes (with virtually identical configurations) would spasmodically twitch in one place until an enemy happened to come within range, from then on it would lurch after its attacker in a severely crippled manner. Watching the strategic replay was like seeing a wounded mosquito having a seizure. This was not due to damage of anything else, the boarding ship would emerge intact.
I only tried out a small test of it a while back in 1.84 but it seemed to be doing better. I should go back and test it out a little better sometime. |
Re: Ok, I built a ship with alot of boarding parties...
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Re: Ok, I built a ship with alot of boarding parties...
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Re: Ok, I built a ship with alot of boarding parties...
Oleg:
Nah, the ships were created manually with boarding parties after weapons. I think that it's just hardcoded to do that. Perhaps in an attempt to let you take a ship before your weapons blow it to smithereens. |
Re: Ok, I built a ship with alot of boarding parties...
another question:
if i have a ship with say 5 shields and 1 shield regenerator, are all 5 shields regenerated or only 1? |
Re: Ok, I built a ship with alot of boarding parties...
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Re: Ok, I built a ship with alot of boarding parties...
Preacherman:
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I dont't see the point in having them. Maybe for capture ships, but if you reach their tech the enemy probably has dreadnoughts with enough firepower to bLast your ship apart in 1 round. Here help 375 points of shields more than minor regeneration. http://forum.shrapnelgames.com/image...s/confused.gif |
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