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-   -   Fantasy Empires Mod (http://forum.shrapnelgames.com/showthread.php?t=9010)

Fyron March 28th, 2003 12:11 AM

Re: Fantasy Empires Mod
 
I made a nice grass background image for you. Of course, the planets look weird, as they are meant to have black backgrounds. I think they black boxes will disappear if you turn on the masking in SystemTypes.txt.

Grassmap.zip

spoon March 28th, 2003 02:26 AM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
I made a nice grass background image for you.
<font size="2" face="Verdana, Helvetica, sans-serif">Heh, googling grass was the first thing I tried a few months back (before I gave up), but it seems you found a much better sample than I did... Mine hurt eyes, yours looks good.

Still, though, kind of jarring with the rest of the blue and black in the UI. Maybe if I change the blues to greens?

Thanks a lot. Let it be known that Fyron knows where to get good grass.

narf poit chez BOOM March 28th, 2003 06:19 AM

Re: Fantasy Empires Mod
 
can't be iron. all the fairies would get burned. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron March 29th, 2003 01:58 AM

Re: Fantasy Empires Mod
 
Spoon, what are you talking about?

spoon March 29th, 2003 05:21 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
Spoon, what are you talking about?
<font size="2" face="Verdana, Helvetica, sans-serif">You mean with the grass? You found a good sample. Thanks.

You mean how it looks with the rest of the UI? All that green doesn't look good with the default color scheme for SE4. Fortunately, I can change the colors for the main window from SE4 Blue to MSPaint Green. Strangely, and I think there was a thread on this, you can't mod all the UI art elements. Namely, the windows that pop up, like the Ship Design Window, Planets window, etc.

narf poit chez BOOM March 30th, 2003 09:56 AM

Re: Fantasy Empires Mod
 
hey, wait a minute...if there is no spoon, then this post doesn't exist and i'm having a delusion!


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