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-   -   newby question: custom AI for proportions (http://forum.shrapnelgames.com/showthread.php?t=9065)

oleg April 3rd, 2003 03:43 PM

Re: newby question: custom AI for proportions
 
Quote:

Originally posted by narf poit chez BOOM:
another nutcase staying up late! either that, or your in a different time zone.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm, I am posting from work, after my lunch http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM April 3rd, 2003 03:51 PM

Re: newby question: custom AI for proportions
 
*insert post here*

PerpetualNewbie April 3rd, 2003 04:05 PM

Re: newby question: custom AI for proportions
 
Some more newby questions (sorry, can't find a FAQ with any AI modding info):

1) When the game autocreates a race, I assume it'll use the ai_ files from that race...and from the proportions folder if it exists there?

2) If I use a computer generated EMP file, will changes to the ai_ files affect the AI, or is this info all written into the EMP file and further ai_ files ignored?

Thanks

oleg April 3rd, 2003 07:04 PM

Re: newby question: custom AI for proportions
 
Quote:

Originally posted by PerpetualNewbie:
Some more newby questions (sorry, can't find a FAQ with any AI modding info):

1) When the game autocreates a race, I assume it'll use the ai_ files from that race...and from the proportions folder if it exists there?

2) If I use a computer generated EMP file, will changes to the ai_ files affect the AI, or is this info all written into the EMP file and further ai_ files ignored?

Thanks

<font size="2" face="Verdana, Helvetica, sans-serif">1) Yes, it will use AI files from race folder. I f some files are not found, SE will pick up generic AI files for this mod (if they exist)

2) Depends. AFAIK, AI files can be divided in two Groups: files that AI read every turn - construction, ship design, research and may be few more. Changes in these files will affect Ai immediately without restarting game. Second group are files that are read only once, when empire is generated. These are general, settings, strategies, anger, politics (?) planet types (??). If you want to adjust these files, you have to generate new AI empire.

narf poit chez BOOM April 4th, 2003 02:07 AM

Re: newby question: custom AI for proportions
 
oh, that should be easy:) just go into cultures.txt and make one with a 100 percent bonus to everything. then, give it to an ai player.

oleg April 4th, 2003 02:54 AM

Re: newby question: custom AI for proportions
 
Quote:

Originally posted by narf poit chez BOOM:
oh, that should be easy:) just go into cultures.txt and make one with a 100 percent bonus to everything. then, give it to an ai player.
<font size="2" face="Verdana, Helvetica, sans-serif">But he wants to mod AI for proportions, not proportions mod http://forum.shrapnelgames.com/images/icons/icon7.gif Good luck, NB !

narf poit chez BOOM April 4th, 2003 02:56 AM

Re: newby question: custom AI for proportions
 
another nutcase staying up late! either that, or your in a different time zone.


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