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-   -   I Did It. (http://forum.shrapnelgames.com/showthread.php?t=9090)

PsychoTechFreak April 5th, 2003 10:14 PM

Re: I Did It.
 
What else could be possible with intel mods? Star destroying, black holes, close WPs, atmosphere converting, Plagues?

Fyron April 5th, 2003 10:47 PM

Re: I Did It.
 
You could go d/l the Adamant Mod alpha, linked in my sig, for ideas of what can be done. There is undoubtedly more possible. http://forum.shrapnelgames.com/images/icons/icon7.gif

Q April 6th, 2003 08:06 AM

Re: I Did It.
 
Quote:

Originally posted by PsychoTechFreak:
What else could be possible with intel mods? Star destroying, black holes, close WPs, atmosphere converting, Plagues?
<font size="2" face="Verdana, Helvetica, sans-serif">In principle everything that occurs as random event can be modded to be an intel project. However you can't target e.g. a star destruction project to a specific star and therefore it cannot be used. Plagues however work very nicely!
Even the AI will use these projects. And planet gravitational shields will not protect you against the planet destruction.

[ April 06, 2003, 07:07: Message edited by: Q ]

Atrocities April 6th, 2003 11:35 AM

Re: I Did It.
 
Quote:

Intel should not do things like destroying planets...
<font size="2" face="Verdana, Helvetica, sans-serif">In a day an age where a race has the ability to destroy stars and planets, why should it not then have the ability to use covert action to destroy an enemies world. A weapon of ultimate mass destruction. This is where you will seriously want some counter intel to prevent it from happening to one of your worlds.

oleg April 7th, 2003 01:50 AM

Re: I Did It.
 
Quote:

Originally posted by Imperator Fyron:
Intel should not do things like destroying planets...
<font size="2" face="Verdana, Helvetica, sans-serif">"Intel inside" -warning label http://forum.shrapnelgames.com/images/icons/icon7.gif

smitty April 7th, 2003 02:58 AM

Re: I Did It.
 
Quote:

Originally posted by trooper:
Beware, UN inspectors will be sent to check your laboratories... http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I do not think this is a concern, the UN has proved itself sterile. http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ April 07, 2003, 01:58: Message edited by: smitty ]

Atrocities April 7th, 2003 04:16 AM

Re: I Did It.
 
I do not bow to the childish whims of patetic planets who think they can control my destiny! http://forum.shrapnelgames.com/images/icons/icon8.gif

Fyron April 7th, 2003 06:14 AM

Re: I Did It.
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Intel should not do things like destroying planets...

<font size="2" face="Verdana, Helvetica, sans-serif">In a day an age where a race has the ability to destroy stars and planets, why should it not then have the ability to use covert action to destroy an enemies world. A weapon of ultimate mass destruction. This is where you will seriously want some counter intel to prevent it from happening to one of your worlds.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I was posting from a balance perspective. Being able to use intel to destroy planets whole-sale will create a much worse situation than the ummodded SE4 intel system.

Atrocities April 7th, 2003 06:38 AM

Re: I Did It.
 
I know what you were posting, I was just being demigodic about it.

I agree, that it would be a balance issue, but no more than any other catostophic event.

Make the cost of the project very expensive, and the requirements the same. If you set up a game that does not allow stellar manipulation, then the project would not work. IE its availablity is directly tighed into stellar manipulation.

No stellar Manipulation, no Doomsday Intel Project.

Fyron April 7th, 2003 06:55 AM

Re: I Did It.
 
You can not in any way shape or form compare events to intel projects. Intel projects from a single empire can destroy up to 12 planets in a single turn (though more likely 11 or fewer, as the attacker will need at least 1 CI), and then 12 planets in each subsequent turn, turn after turn. Events could never do that. I think there is a limit of 1 event per turn.

Also, more expensive means harder to defend against as well. So, those planet busters become even more of a problem if you make them really expensive. http://forum.shrapnelgames.com/images/icons/icon7.gif


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