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Re: Weapon Diversity & Balance
[quote]Originally posted by Imperator Fyron:
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Having weapons that filled more niches would be nice. Close range uber-weapon (current one only slightly beats out APB, so isn't worth the loss in flexibility), Long range + low damage, high damage + 1/4 dam to shields). Putting them in would require a great deal of balance testing, though... |
Re: Weapon Diversity & Balance
Yeah... remember when SJ doubled the APB's damage but gave it quarter to shields in the PBW Version of P&N? I quickly realized that you could design a mega uber ship with just shield depleters and APB's - the shield depleters do around 4 HP/kT/round to shields while the modified APB's do something close to that to internal systems and armor! http://forum.shrapnelgames.com/images/icons/shock.gif SJ promptly fixed this by increasing the rads cost of APB's to insanely high levels - something like 1200 rads for just one top-level APB! http://forum.shrapnelgames.com/images/icons/shock.gif
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