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-   -   Weapon Diversity & Balance (http://forum.shrapnelgames.com/showthread.php?t=9099)

spoon April 8th, 2003 06:51 PM

Re: Weapon Diversity & Balance
 
[quote]Originally posted by Imperator Fyron:
Quote:

.... the Anti-Proton Beam is by far the most powerful weapon in the game overall
<font size="2" face="Verdana, Helvetica, sans-serif">The only offensive weapons you really need are the DUC (early game), PPB (mid game) and Shield Depleters + APB (late game).

Having weapons that filled more niches would be nice. Close range uber-weapon (current one only slightly beats out APB, so isn't worth the loss in flexibility), Long range + low damage, high damage + 1/4 dam to shields).

Putting them in would require a great deal of balance testing, though...

Ed Kolis April 8th, 2003 07:34 PM

Re: Weapon Diversity & Balance
 
Yeah... remember when SJ doubled the APB's damage but gave it quarter to shields in the PBW Version of P&N? I quickly realized that you could design a mega uber ship with just shield depleters and APB's - the shield depleters do around 4 HP/kT/round to shields while the modified APB's do something close to that to internal systems and armor! http://forum.shrapnelgames.com/images/icons/shock.gif SJ promptly fixed this by increasing the rads cost of APB's to insanely high levels - something like 1200 rads for just one top-level APB! http://forum.shrapnelgames.com/images/icons/shock.gif


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