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Re: Random SE:IV Art...
Cool stuff. So if this set was never finished, what's that shipset I have on my hard drive with a fluffy white cat in uniform as the race portrait? I thought that was your spoogy set...
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Re: Random SE:IV Art...
I agree with everyone else.
BTW: how do you turn off the music at that site? |
Re: Random SE:IV Art...
Hey Cap'n... how the heck do you do those little windows on all your ships with moray? I thought it didn't support UV mapping yet... or are you a beta tester for 3.5? Or do you actually put them on one by one??? http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: Random SE:IV Art...
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If you hit 'Stop' on your browser, the music will stop. I believe there is a little message that says that too at the site. The windows are actually part of the bitmap texture, and not objects. The raised looked is done by creating a bevel around the window, easily done with Photoshop. http://forum.shrapnelgames.com/images/icons/icon7.gif If you look closely at the most recent ships, you'll notice I've been putting in little details from SE:IV. On the first images I posted, you can see a pseudo-shield generator behind the bridge module. Also, the small white 'hatches' are escape pods, plus on the bottom of the front hull there are two thrusters (cannot be seen in either picture) that run on little tracks. They're for thrust vectoring. |
Re: Random SE:IV Art...
I especially like the Juprup concept ships below!
PvK |
Re: Random SE:IV Art...
Greetings!
Here are the 'Enoki' escort and now 'Nomak' frigate ships, they are to scale. http://members.rogers.com/capt-kwok/...rup-enoki1.png http://members.rogers.com/capt-kwok/...rup-nomak1.png You'll notice that the Frigate is approximately the same length (~50m) but has a much larger forward hull and an upper weapons pod that make up most of the overall size difference. Can anyone guess what weapon the 'Nomak' is armed with? |
Re: Random SE:IV Art...
kwok.... very cool... Good colour combo.
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